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Just Figured Out How to Make Sure the Party imc Explores Every Room in the Dungeon
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<blockquote data-quote="Kormydigar" data-source="post: 1407688" data-attributes="member: 17113"><p>Oh yes. The group I have been gaming with for about 16 years now has some silly preferences , myself included when I'm not GMing.</p><p></p><p>1) Left is west and west is best</p><p>2) Double doors before any single door</p><p>3) Downstairs before anything ( including Western double doors!!!)</p><p></p><p>I have no idea why this is the case. I have a dim recollection of number 1 being inspired by the example of play in basic D&D ( you know the one:" Black Dougal gasps 'poison!' and falls to the floor. He looks dead") There is some substance behind number 3 in most modules- the deeper you go the better the stuff!</p></blockquote><p></p>
[QUOTE="Kormydigar, post: 1407688, member: 17113"] Oh yes. The group I have been gaming with for about 16 years now has some silly preferences , myself included when I'm not GMing. 1) Left is west and west is best 2) Double doors before any single door 3) Downstairs before anything ( including Western double doors!!!) I have no idea why this is the case. I have a dim recollection of number 1 being inspired by the example of play in basic D&D ( you know the one:" Black Dougal gasps 'poison!' and falls to the floor. He looks dead") There is some substance behind number 3 in most modules- the deeper you go the better the stuff! [/QUOTE]
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Just Figured Out How to Make Sure the Party imc Explores Every Room in the Dungeon
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