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Just Figured Out How to Make Sure the Party imc Explores Every Room in the Dungeon
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<blockquote data-quote="ph0rk" data-source="post: 1411469" data-attributes="member: 16266"><p>To those that offer rings and sloped hallways as a way to "defeat" a right or left-hand rule: That is more or less expected.</p><p></p><p>Any group that follows such a rule to the point that they continue to wander through similar hallways isn't all that bright; most with a reasonable amount of intelligence will quickly identify the problem (ring or slope or other) bypass it, and then continue. Rings are hard to miss, and unless the party is walking down a 300 foot corrifor, a 10' elevation is going to be pretty noticable too (if you don't believe me, walk a quarter mile up a gentle slope and tell me your calves don't tell you all about it).</p><p></p><p>The truly devious DM wouldn't waste time with rings or slopes, they'd simply allow corridors to pass through each other, either via illusion or some clever dimension warping.</p><p></p><p>Do that 5 or 6 times in the same dungeon and you'll get some confused players, though even that isn't anything a good piece of charcoal can't fix. (So include some wall-washing kobolds, too!)</p><p></p><p>An occasional trap that silently moves walls would help, too.</p></blockquote><p></p>
[QUOTE="ph0rk, post: 1411469, member: 16266"] To those that offer rings and sloped hallways as a way to "defeat" a right or left-hand rule: That is more or less expected. Any group that follows such a rule to the point that they continue to wander through similar hallways isn't all that bright; most with a reasonable amount of intelligence will quickly identify the problem (ring or slope or other) bypass it, and then continue. Rings are hard to miss, and unless the party is walking down a 300 foot corrifor, a 10' elevation is going to be pretty noticable too (if you don't believe me, walk a quarter mile up a gentle slope and tell me your calves don't tell you all about it). The truly devious DM wouldn't waste time with rings or slopes, they'd simply allow corridors to pass through each other, either via illusion or some clever dimension warping. Do that 5 or 6 times in the same dungeon and you'll get some confused players, though even that isn't anything a good piece of charcoal can't fix. (So include some wall-washing kobolds, too!) An occasional trap that silently moves walls would help, too. [/QUOTE]
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