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Just For Fun: How Can You Make a 3.X-style version of Moldvay/Mentzer OD&D?
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<blockquote data-quote="Garnfellow" data-source="post: 3283185" data-attributes="member: 1223"><p>I think a project like this would be pretty cool, and I was thinking of the exact same approach you've suggested for the classes and races: essentially, make a series of 3e "iconics" for each major class/race combo, and develop stats for each iconic for each level (I'd only go to 12th level, and because races and classes are balanced, I wouldn't cap any of the demihumans at less than 12th). </p><p></p><p>Then I'd fold all of the iconics' feat, skill, class, and racial abilities in as standard class abilities. No multiclassing, no feat selection (although maybe some levels could offer a choice of 2-3 abilities or ability trees, like d20 Modern), and no skill point allocation (it's built into the classes).</p><p></p><p>For example, our iconic fourth level 3e fighter gets Weapon Specialization as a bonus feat; that would become a BD&D fighter class ability at 4th level.</p><p></p><p>I would be tempted to simplify skills by using a broad grouping scheme like Iron Heroes or True20 uses -- maybe pare the skill list down to 10 or even less skills.</p><p></p><p>For alignment, we're also thinking along similar lines: rather than go all the way back to a 3-point system I'd go back to the simplified system from Holmes: LG, LE, N, CG, CE</p><p></p><p>I think just those changes would get one pretty dang close to a BD&D feel and simplicity while retaining most of the advantages and innovations of the d20 system. Obviously, what is sacrificed here is the ability for players to finely customize their character with feats, skills, and multiclassing.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3283185, member: 1223"] I think a project like this would be pretty cool, and I was thinking of the exact same approach you've suggested for the classes and races: essentially, make a series of 3e "iconics" for each major class/race combo, and develop stats for each iconic for each level (I'd only go to 12th level, and because races and classes are balanced, I wouldn't cap any of the demihumans at less than 12th). Then I'd fold all of the iconics' feat, skill, class, and racial abilities in as standard class abilities. No multiclassing, no feat selection (although maybe some levels could offer a choice of 2-3 abilities or ability trees, like d20 Modern), and no skill point allocation (it's built into the classes). For example, our iconic fourth level 3e fighter gets Weapon Specialization as a bonus feat; that would become a BD&D fighter class ability at 4th level. I would be tempted to simplify skills by using a broad grouping scheme like Iron Heroes or True20 uses -- maybe pare the skill list down to 10 or even less skills. For alignment, we're also thinking along similar lines: rather than go all the way back to a 3-point system I'd go back to the simplified system from Holmes: LG, LE, N, CG, CE I think just those changes would get one pretty dang close to a BD&D feel and simplicity while retaining most of the advantages and innovations of the d20 system. Obviously, what is sacrificed here is the ability for players to finely customize their character with feats, skills, and multiclassing. [/QUOTE]
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Just For Fun: How Can You Make a 3.X-style version of Moldvay/Mentzer OD&D?
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