Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Just For Fun: How Can You Make a 3.X-style version of Moldvay/Mentzer OD&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 3285451" data-attributes="member: 871"><p>I considered doing that, actually. However, I opted against it due to the stat boost at 3rd, and the mix of class/cross-class skills that would result. I may reconsider this--then again, if I do, I'll mix in Human Paragon with the human BD&D classes as well.</p><p></p><p>Though I've considered having a variant wizard or bard as the basis for the Elf class, I went with the Battle Sorcerer variant due to the increased Hit Die, the ability to wear armor & cast spells, & the wizard/sorcerer spell list access (which is on par with the Elf class in BD&D); not to mention the any-AL aspect of it (unlike the non-Lawful-AL only aspect or the bard). Also, it's a way from Charisma from being a dump stat once more (I know that Elves used to have spellbooks in BD&D, but I always saw their magic being more innate rather than from study). Though the class variant only allows for light armor, what Feats are still allowed to be chosen from would include Armored Caster (from <em>Complete Arcane</em>, IIRC) that would allow them to cast spells while wearing heavier armor.</p><p></p><p>I'm considering using a variant Fighter or Knight class for the Dwarf class; I always thought that they should've had the best class Hit Die for a revamped version of BD&D. Only thing is the Lawful-AL only aspect of the Knight & Dwarven Defender; otherwise I'd use them right off the bat.</p><p></p><p>I considered a Ranger or Scout variant for the Halfling class, but ultimately, the Wilderness Rogue variant class seems to be the best fit.</p><p></p><p>A human barbarian can recapture the Berserker NPC (and maybe, Berserker PC option), while Monk captures the Mystic class quite well (only thing is the AL bit, but I think it's a side effect of the L/N/C-only bit of BD&D). A Rogue/Assassin can cover the Thug NPC class just fine.</p><p></p><p>I wasn't going to focus on creating Elf, Dwarf, or Halfling Cleric variants, mainly because I still intended to use the NPC classes from the DMG (and adepts would wind up taking over those roles).</p><p></p><p>I'm still trying to figure out what to do about the Druid, Paladin, Knight, and Avenger/Blackguard PrCs (I also can't recall what Magic-User or Thief sorts of "proto-PrCs" there were in B/E/C/M-D&D). Druid seems to be the most out of whack, since the spell list switches over from Cleric to Druid (rather than adding on Druid spells to the Cleric spells, IIRC). The Knight, IIRC, seems to be more a title thing rather than a real "proto-PrC" like the Paladin and Avenger/Blackguard.</p><p></p><p>Then there's the slew of options from the <em>Gazetteers</em> and the <em>Voyage of the Princess Ark</em> articles in <em>Dragon</em>. Rapiers popped up in a Gazetteer, so I'm leaving it in because of that (as well as the scimitar for a saber/cutlass option); so did Orc, Goblin, Kobold, & Ogre classes (IIRC). The <em>Dragon</em> articles introduce options like Half-Elves, Bard thief variants (sorta akin to the Druid cleric variants), Druidic Knights, Gnomes (IIRC), etc.</p><p></p><p>The more I think about it, the more inclined I am to have Artificer serve as the basis for an "optional" Gnome class. Gnomes seemed to have the tech-experimenter feel to them even back then. It introduces a whole new mechanic to the game, but then again, it is an "optional" class. I may reconsider going with something more illusion-oriented, though, like the Beguiler (since, IIRC, there was in emphasis on illusion then, too). Then again, I may have them be Artificers who're <em>really good</em> at making illusion-based stuff.</p><p></p><p>The monsters shouldn't be rough, though it's a matter of recalling what was released when. I recall the "Basic 6" dragons well enough, but I'm hazy on the "Master 6" and the "Immortal 3". I think the "Immortal 3" were gem-related, and were equivalent to the Platinum Dragon/Ruby Dragon/Chromatic Dragon of their ruleset/time. The "Master 6" were essentially reversals of the "Basic 6": Neutral Crsytal dragons, Lawful Obsidian dragons, Lawful Emerald dragons, Neutral Sapphire dragons, Lawful Ruby dragons, and the Chaotic Brown dragons. Also, IIRC, there were only demons (and not the demon/devil split) in BD&D.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 3285451, member: 871"] I considered doing that, actually. However, I opted against it due to the stat boost at 3rd, and the mix of class/cross-class skills that would result. I may reconsider this--then again, if I do, I'll mix in Human Paragon with the human BD&D classes as well. Though I've considered having a variant wizard or bard as the basis for the Elf class, I went with the Battle Sorcerer variant due to the increased Hit Die, the ability to wear armor & cast spells, & the wizard/sorcerer spell list access (which is on par with the Elf class in BD&D); not to mention the any-AL aspect of it (unlike the non-Lawful-AL only aspect or the bard). Also, it's a way from Charisma from being a dump stat once more (I know that Elves used to have spellbooks in BD&D, but I always saw their magic being more innate rather than from study). Though the class variant only allows for light armor, what Feats are still allowed to be chosen from would include Armored Caster (from [I]Complete Arcane[/I], IIRC) that would allow them to cast spells while wearing heavier armor. I'm considering using a variant Fighter or Knight class for the Dwarf class; I always thought that they should've had the best class Hit Die for a revamped version of BD&D. Only thing is the Lawful-AL only aspect of the Knight & Dwarven Defender; otherwise I'd use them right off the bat. I considered a Ranger or Scout variant for the Halfling class, but ultimately, the Wilderness Rogue variant class seems to be the best fit. A human barbarian can recapture the Berserker NPC (and maybe, Berserker PC option), while Monk captures the Mystic class quite well (only thing is the AL bit, but I think it's a side effect of the L/N/C-only bit of BD&D). A Rogue/Assassin can cover the Thug NPC class just fine. I wasn't going to focus on creating Elf, Dwarf, or Halfling Cleric variants, mainly because I still intended to use the NPC classes from the DMG (and adepts would wind up taking over those roles). I'm still trying to figure out what to do about the Druid, Paladin, Knight, and Avenger/Blackguard PrCs (I also can't recall what Magic-User or Thief sorts of "proto-PrCs" there were in B/E/C/M-D&D). Druid seems to be the most out of whack, since the spell list switches over from Cleric to Druid (rather than adding on Druid spells to the Cleric spells, IIRC). The Knight, IIRC, seems to be more a title thing rather than a real "proto-PrC" like the Paladin and Avenger/Blackguard. Then there's the slew of options from the [I]Gazetteers[/I] and the [I]Voyage of the Princess Ark[/I] articles in [I]Dragon[/I]. Rapiers popped up in a Gazetteer, so I'm leaving it in because of that (as well as the scimitar for a saber/cutlass option); so did Orc, Goblin, Kobold, & Ogre classes (IIRC). The [I]Dragon[/I] articles introduce options like Half-Elves, Bard thief variants (sorta akin to the Druid cleric variants), Druidic Knights, Gnomes (IIRC), etc. The more I think about it, the more inclined I am to have Artificer serve as the basis for an "optional" Gnome class. Gnomes seemed to have the tech-experimenter feel to them even back then. It introduces a whole new mechanic to the game, but then again, it is an "optional" class. I may reconsider going with something more illusion-oriented, though, like the Beguiler (since, IIRC, there was in emphasis on illusion then, too). Then again, I may have them be Artificers who're [I]really good[/I] at making illusion-based stuff. The monsters shouldn't be rough, though it's a matter of recalling what was released when. I recall the "Basic 6" dragons well enough, but I'm hazy on the "Master 6" and the "Immortal 3". I think the "Immortal 3" were gem-related, and were equivalent to the Platinum Dragon/Ruby Dragon/Chromatic Dragon of their ruleset/time. The "Master 6" were essentially reversals of the "Basic 6": Neutral Crsytal dragons, Lawful Obsidian dragons, Lawful Emerald dragons, Neutral Sapphire dragons, Lawful Ruby dragons, and the Chaotic Brown dragons. Also, IIRC, there were only demons (and not the demon/devil split) in BD&D. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Just For Fun: How Can You Make a 3.X-style version of Moldvay/Mentzer OD&D?
Top