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Just for Fun repeat: The "Stupidest Rule" contest
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<blockquote data-quote="Greenfield" data-source="post: 6144173" data-attributes="member: 6669384"><p>In 1st edition Shadow Run, damage came with a Rank and a Force: Ranks were Light, Moderate, Serious, Critical and Deadly. You could go higher to Deadly +x, with x being whatever it came to. Each rank had two check boxes. Force was the target number needed to reduce the damage rating. You'd roll "soak" dice of whatever sort, with each dice being a chance for one success.</p><p></p><p>Falling damage was described as Rank Deadly, with Force equal to the number of meters you fell.</p><p></p><p>Joe Average would have a Body score of 3, so he'd have three D6 to roll. (6s re-roll to allow higher target numbers, and 1s always fail).</p><p></p><p>A fall from a bar stool (1 meter) was therefore Rank Deadly, Force 1. Anything but a 1 on the dice succeeds. </p><p></p><p>So roll three dice and succeed on all three of them (50/50 chance of that happening.) You're still Critically injured (two success drops from Deadly to Critical, and one more success only checks off one injury box in Critical.)</p><p></p><p>In the same system, hand grenades did damage Rank Moderate. The only way to kill someone with one was to leave the pin in and throw it like a rock. (Normally you can add Strength to thrown weapons, and can scale th damage up by rolling lots of successes on your attack roll. Because of the inherent inaccuracy of hand grenades, you couldn't do this when you pulled the pin.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6144173, member: 6669384"] In 1st edition Shadow Run, damage came with a Rank and a Force: Ranks were Light, Moderate, Serious, Critical and Deadly. You could go higher to Deadly +x, with x being whatever it came to. Each rank had two check boxes. Force was the target number needed to reduce the damage rating. You'd roll "soak" dice of whatever sort, with each dice being a chance for one success. Falling damage was described as Rank Deadly, with Force equal to the number of meters you fell. Joe Average would have a Body score of 3, so he'd have three D6 to roll. (6s re-roll to allow higher target numbers, and 1s always fail). A fall from a bar stool (1 meter) was therefore Rank Deadly, Force 1. Anything but a 1 on the dice succeeds. So roll three dice and succeed on all three of them (50/50 chance of that happening.) You're still Critically injured (two success drops from Deadly to Critical, and one more success only checks off one injury box in Critical.) In the same system, hand grenades did damage Rank Moderate. The only way to kill someone with one was to leave the pin in and throw it like a rock. (Normally you can add Strength to thrown weapons, and can scale th damage up by rolling lots of successes on your attack roll. Because of the inherent inaccuracy of hand grenades, you couldn't do this when you pulled the pin.) [/QUOTE]
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