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[Just for Fun] Rooms of Doom!
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<blockquote data-quote="Reynard" data-source="post: 3831955" data-attributes="member: 467"><p>Sometimes, i think we forget that D&D is a game and that there's supposed to be an element of good old fashioned fun in it. In recognition of that, I hereby inaugurate the Rooms of Doom thread, where we all contribute a single chamber that is fun, challenging and D&D-ish for others' use.</p><p></p><p><strong><u>The Shmup Chamber</u></strong></p><p></p><p>Room Size: 30' x 50'</p><p>Exits: 2, on opposite ends.</p><p>Creatures: 12 zombies, golems or other nonliving foes (see below)</p><p>Traps: crushing pillars (see below)</p><p></p><p>The Shmup (smash-em-up) room is a trapped encounter room where random death awaits all within. The chamber is 30 feet wide and 50 feet long, with exits in the center of both of the "short walls". The "long" walls are lined with zombies, constructs or other nonliving opponents who are halfway cemented into the walls. The ceiling is made up of independent 5x5 stone pillars. Each round the room is occupied, roll a d6 and a d10. Find the corresponding square on the battle grid. This is where one of the pillars slams down (and remains). Any creature in the square taked 4d6 crushing damage, Ref(20) for half. If the indicated square is one adjacent to the occupied walls, instead of the pillar folling, that enemy breaks free and attacks. The "exit" door will not open until all enemies are dead.</p></blockquote><p></p>
[QUOTE="Reynard, post: 3831955, member: 467"] Sometimes, i think we forget that D&D is a game and that there's supposed to be an element of good old fashioned fun in it. In recognition of that, I hereby inaugurate the Rooms of Doom thread, where we all contribute a single chamber that is fun, challenging and D&D-ish for others' use. [b][u]The Shmup Chamber[/u][/b][u][/u] Room Size: 30' x 50' Exits: 2, on opposite ends. Creatures: 12 zombies, golems or other nonliving foes (see below) Traps: crushing pillars (see below) The Shmup (smash-em-up) room is a trapped encounter room where random death awaits all within. The chamber is 30 feet wide and 50 feet long, with exits in the center of both of the "short walls". The "long" walls are lined with zombies, constructs or other nonliving opponents who are halfway cemented into the walls. The ceiling is made up of independent 5x5 stone pillars. Each round the room is occupied, roll a d6 and a d10. Find the corresponding square on the battle grid. This is where one of the pillars slams down (and remains). Any creature in the square taked 4d6 crushing damage, Ref(20) for half. If the indicated square is one adjacent to the occupied walls, instead of the pillar folling, that enemy breaks free and attacks. The "exit" door will not open until all enemies are dead. [/QUOTE]
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