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General Tabletop Discussion
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Just for fun: What;s youyr favorite Wiz build
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<blockquote data-quote="Greenfield" data-source="post: 6985372" data-attributes="member: 6669384"><p>I've always played my Wiz types pretty plain vanilla. I don't recall ever specializing one. I like enjoy variety too much.</p><p></p><p>Crafting mages tend to get powerful because they tend to get more gizmos (of their own manufacture) as personal treasure, and D&D is a game where what you have is at least as important as what you are.</p><p></p><p>I've also played them in a way many around here would consider, shall we say, less than optimum. Kaboom mages play up evocations and make large scale slaughter an easy thing, when dealing with minion type at least.</p><p></p><p>I know that evokers are just doing what every fighter can do, and do all day. Buffing mages and summoners are often far more effective.</p><p></p><p>Buff types work better with larget parties. Like the Bard, the more people you can buff the more you end up contributing.</p><p></p><p>My problem with Summoners is probably that I don't play them well. Once you're out of the lower levels the critters you can Summon Monster with are 1/2 the CR of the opponent, which can quickly develop into them being unable to hit anything you really need them to. Summoning Swarms of things works, but they damage everything in the area, friend and foe alike. </p><p></p><p>And, of course, anyone who can throw a simple Protection from Evil/Good/Law/Chaos is effectively immune to Summon Monster spells, unless they decide to engage the critter directly.</p><p></p><p>So my build strongly resembles Dandu's first offering. I like Humans for the skills and feats. When I go non-human Wiz types I'll go Gray Elf.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6985372, member: 6669384"] I've always played my Wiz types pretty plain vanilla. I don't recall ever specializing one. I like enjoy variety too much. Crafting mages tend to get powerful because they tend to get more gizmos (of their own manufacture) as personal treasure, and D&D is a game where what you have is at least as important as what you are. I've also played them in a way many around here would consider, shall we say, less than optimum. Kaboom mages play up evocations and make large scale slaughter an easy thing, when dealing with minion type at least. I know that evokers are just doing what every fighter can do, and do all day. Buffing mages and summoners are often far more effective. Buff types work better with larget parties. Like the Bard, the more people you can buff the more you end up contributing. My problem with Summoners is probably that I don't play them well. Once you're out of the lower levels the critters you can Summon Monster with are 1/2 the CR of the opponent, which can quickly develop into them being unable to hit anything you really need them to. Summoning Swarms of things works, but they damage everything in the area, friend and foe alike. And, of course, anyone who can throw a simple Protection from Evil/Good/Law/Chaos is effectively immune to Summon Monster spells, unless they decide to engage the critter directly. So my build strongly resembles Dandu's first offering. I like Humans for the skills and feats. When I go non-human Wiz types I'll go Gray Elf. [/QUOTE]
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Just for fun: What;s youyr favorite Wiz build
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