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<blockquote data-quote="Greenfield" data-source="post: 6985947" data-attributes="member: 6669384"><p>I was reading an online comic, PS238. It's a super-hero spoof from the Nodwick author. Pretty funny over all.</p><p></p><p>In it, a fire-based super explained that his job was to be a flamboyant distraction. Other than that "Any problem that can't be solved by lighting it on fire isn't my problem."</p><p></p><p>That's what Warmages make me think of. We had one in our last campaign, and the question that was constantly on his lips was, "This person is annoying. Tell me again, why isn't he on fire?" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>No there's nothing wrong with blaster mages. And the "It all takes time" tool, while a nice way to shut crafters down, is all based on the idea that it's the DM's job to shut PCs down. Not a universally held point of view.</p><p></p><p>Fiendish T-Rex sounds like a lot of fun at parties, but you're using an 8th level spell to summon a creature with an AC 14, which has "Power attack" written all over it. His main attack at +20 to hit sounds impressive at first glance, and can hit opponents of your level (15 minimum) probably half the time, he only gets one attack per round, and will probably be gone in two, less if more than one opponent faces off with him. </p><p></p><p>All he has going for him is that he's a big sack of hit points that does reasonable (not great) damage, and that sack is going to leak a lot. That AC can be hit by a 2nd level fighter half the time. Yeah it has DR 10, but all it takes to bypass it is a magic weapon, and by level 15 or so my horse probably has one. It can smite Good once per day (from Fiendish), but that's useless 2/3rds of the time on average, even less in actual play (we aren't usually facing Good opponents.)</p><p></p><p>Over all it's approximately half the challenge rating of whoever you're sending it against, and while its size and reputation are impressive, it's still little more than a speed bump, a distraction.</p><p></p><p>I like to get more for my 8th level spells than distractions. </p><p></p><p>Not trying to belittle conjuration/summoning enthusiasts, but the Summon Monster approach seems less than optimal, and gets even less optimal as the levels go up. (Half the CR of a 4th level opponent is still a challenge. Half the CR of a 10th? Not so much.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6985947, member: 6669384"] I was reading an online comic, PS238. It's a super-hero spoof from the Nodwick author. Pretty funny over all. In it, a fire-based super explained that his job was to be a flamboyant distraction. Other than that "Any problem that can't be solved by lighting it on fire isn't my problem." That's what Warmages make me think of. We had one in our last campaign, and the question that was constantly on his lips was, "This person is annoying. Tell me again, why isn't he on fire?" :) No there's nothing wrong with blaster mages. And the "It all takes time" tool, while a nice way to shut crafters down, is all based on the idea that it's the DM's job to shut PCs down. Not a universally held point of view. Fiendish T-Rex sounds like a lot of fun at parties, but you're using an 8th level spell to summon a creature with an AC 14, which has "Power attack" written all over it. His main attack at +20 to hit sounds impressive at first glance, and can hit opponents of your level (15 minimum) probably half the time, he only gets one attack per round, and will probably be gone in two, less if more than one opponent faces off with him. All he has going for him is that he's a big sack of hit points that does reasonable (not great) damage, and that sack is going to leak a lot. That AC can be hit by a 2nd level fighter half the time. Yeah it has DR 10, but all it takes to bypass it is a magic weapon, and by level 15 or so my horse probably has one. It can smite Good once per day (from Fiendish), but that's useless 2/3rds of the time on average, even less in actual play (we aren't usually facing Good opponents.) Over all it's approximately half the challenge rating of whoever you're sending it against, and while its size and reputation are impressive, it's still little more than a speed bump, a distraction. I like to get more for my 8th level spells than distractions. Not trying to belittle conjuration/summoning enthusiasts, but the Summon Monster approach seems less than optimal, and gets even less optimal as the levels go up. (Half the CR of a 4th level opponent is still a challenge. Half the CR of a 10th? Not so much.) [/QUOTE]
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