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General Tabletop Discussion
*Dungeons & Dragons
Just Get Rid of "Saving Throws"
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<blockquote data-quote="Falling Icicle" data-source="post: 6125255" data-attributes="member: 17077"><p>I wish they'd drop the term "saving throw" and just call them what they are - ability checks. It would also mean we could get rid of the things that add bonuses to saves only, which requires extra bookkeeping and can be annoying to remember. I'd much prefer to not have to have separate bonuses from my ability modifiers just because I put on a ring of protection, for example. If something makes my character stronger or smarter, it should just make him stronger or smarter, not just in the narrow circumstances that call for a saving throw.</p><p></p><p>As for spells that allow saving throws, I think the best solution is to make them opposed checks. If it's not too complicated for someone to make an opposed roll for grappling and disarming, then why is it too complicated for spells like charm person? This is IMO the best way to please both the 4e attack vs. defenses crowd and the saving throw crowd. Both the attacker and defender get to roll. Everyone wins! I think it would also make spellcasters more fun to play. I like being able to roll when I cast a spell, rather than just sitting there while my DM tells me what happens.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6125255, member: 17077"] I wish they'd drop the term "saving throw" and just call them what they are - ability checks. It would also mean we could get rid of the things that add bonuses to saves only, which requires extra bookkeeping and can be annoying to remember. I'd much prefer to not have to have separate bonuses from my ability modifiers just because I put on a ring of protection, for example. If something makes my character stronger or smarter, it should just make him stronger or smarter, not just in the narrow circumstances that call for a saving throw. As for spells that allow saving throws, I think the best solution is to make them opposed checks. If it's not too complicated for someone to make an opposed roll for grappling and disarming, then why is it too complicated for spells like charm person? This is IMO the best way to please both the 4e attack vs. defenses crowd and the saving throw crowd. Both the attacker and defender get to roll. Everyone wins! I think it would also make spellcasters more fun to play. I like being able to roll when I cast a spell, rather than just sitting there while my DM tells me what happens. [/QUOTE]
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Just Get Rid of "Saving Throws"
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