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<blockquote data-quote="Dandu" data-source="post: 5137769" data-attributes="member: 85158"><p>Hold on. That only occurs if you read White Raven Tactics a certain way. More to the point, that is only one example of a broken ability; to extrapolate that the entire book must be broken because there is one broken ability in it is an illogical over-generalization.</p><p></p><p>I see your infinite actions and raise you the ability to Planar Bind Nightmares so that you get Astral Projection at CL 20 as an at-will ability of your minion, allowing you to enable various infinite wealth loops, item duping, and assailing your enemies with virtually no risk to yourself, as the only core item capable of severing your Astral Projection is a Gith sword.</p><p></p><p>Plane Shift. Great when combined with Astral Projection. <a href="http://www.d20srd.org/srd/planes.htm#time" target="_blank">Go to a plane where time flows slowly and regain all your spells while six seconds pass on the Prime Material.</a></p><p></p><p>You'll no doubt raise Iron Heart Surge after reading about Plane Shift. Again, that is only broken if you read it a certain way. But let's play along. I'll raise you one further.</p><p></p><p>Shapechange. Turn into a Solar and get 20th level cleric spellcasting as a natural ability. Make a Mystic Theurge cry. On second thought, make all of them cry.</p><p></p><p>But why stop at Shapechange?</p><p></p><p>Gate. You can gate in some really powerful things. Like Solars. </p><p></p><p>But that's all rather plebian, really. Let's do something fun.</p><p></p><p>Escher Materials + Major Creation = Antimatter. <a href="http://www.giantitp.com/forums/showthread.php?t=85907" target="_blank">Win</a>.</p><p></p><p>But Solo, you Ubermenschian paragon, you are no doubt asking, does antimatter exist in DnD? I refer you to the SRD description of the Material Plane, which states that: "<a href="http://www.d20srd.org/srd/planes.htm" target="_blank">The Material Plane tends to be the most Earthlike of all planes and operates under the <strong>same set of natural laws that our own real world does</strong>.</a>"(Emphasis mine)</p><p></p><p>Hold on, you clever fiend you, you are no doubt prepared to say, doesn't antimatter cost a lot?</p><p></p><p>True, but you only need "<a href="http://www.d20srd.org/srd/spells/minorCreation.htm" target="_blank">a tiny piece of matter of the same sort of item you plan to create with minor creation</a>" so you could just use Eschew Materials to substitute for a minuscule amount of antimatter worth less than 1 gp.</p><p></p><p>When your ToB character has the ability to Astrally Project himself onto the Prime Material, sell everything he owns for money, repeat the process as often as he wants, then stop time, lay out an indecent amount of antimatter, plane shift to another dimension in order to regain spells in six seconds, and repeat the devastation of the Prime Material while under the cover of another Time Stop, come see me.</p></blockquote><p></p>
[QUOTE="Dandu, post: 5137769, member: 85158"] Hold on. That only occurs if you read White Raven Tactics a certain way. More to the point, that is only one example of a broken ability; to extrapolate that the entire book must be broken because there is one broken ability in it is an illogical over-generalization. I see your infinite actions and raise you the ability to Planar Bind Nightmares so that you get Astral Projection at CL 20 as an at-will ability of your minion, allowing you to enable various infinite wealth loops, item duping, and assailing your enemies with virtually no risk to yourself, as the only core item capable of severing your Astral Projection is a Gith sword. Plane Shift. Great when combined with Astral Projection. [URL="http://www.d20srd.org/srd/planes.htm#time"]Go to a plane where time flows slowly and regain all your spells while six seconds pass on the Prime Material.[/URL] You'll no doubt raise Iron Heart Surge after reading about Plane Shift. Again, that is only broken if you read it a certain way. But let's play along. I'll raise you one further. Shapechange. Turn into a Solar and get 20th level cleric spellcasting as a natural ability. Make a Mystic Theurge cry. On second thought, make all of them cry. But why stop at Shapechange? Gate. You can gate in some really powerful things. Like Solars. But that's all rather plebian, really. Let's do something fun. Escher Materials + Major Creation = Antimatter. [URL="http://www.giantitp.com/forums/showthread.php?t=85907"]Win[/URL]. But Solo, you Ubermenschian paragon, you are no doubt asking, does antimatter exist in DnD? I refer you to the SRD description of the Material Plane, which states that: "[URL="http://www.d20srd.org/srd/planes.htm"]The Material Plane tends to be the most Earthlike of all planes and operates under the [B]same set of natural laws that our own real world does[/B].[/URL]"(Emphasis mine) Hold on, you clever fiend you, you are no doubt prepared to say, doesn't antimatter cost a lot? True, but you only need "[URL="http://www.d20srd.org/srd/spells/minorCreation.htm"]a tiny piece of matter of the same sort of item you plan to create with minor creation[/URL]" so you could just use Eschew Materials to substitute for a minuscule amount of antimatter worth less than 1 gp. When your ToB character has the ability to Astrally Project himself onto the Prime Material, sell everything he owns for money, repeat the process as often as he wants, then stop time, lay out an indecent amount of antimatter, plane shift to another dimension in order to regain spells in six seconds, and repeat the devastation of the Prime Material while under the cover of another Time Stop, come see me. [/QUOTE]
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