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<blockquote data-quote="dreaded_beast" data-source="post: 1764649" data-attributes="member: 11185"><p>Speaking as a player and DM, the thing I enjoy most about DND is being able to do virtually anything.</p><p></p><p>I like being given options, choices, etc. I don't like the feeling of having to go a particular route all the time (railroading). Although the town captain asks us to clean out the sewers, I like the idea of saying no and going to the local dungeon to save the blacksmith's daughter instead (or just wandering out into the wilderness and looking for adventure). As a DM, I always tell my players that they are always free to do whatever they want, with the warning that if they do, just don't be surprised if my descriptions are not all that great or everything seems a bit "rushed". I want my players to have the same sense of freedom that I crave when I am a player.</p><p></p><p>That being said, I understand that always going against the DMs plans is counterproductive and frustrating. I try to work with the DM and the players in regards to the goals I want for my character and the goals they have for themselves. When I play, I don't purposefully try and do different things just because I can and I hope my players won't do the same either. Just as long as what they do is in the spirit of fun and not of disruption, it's all good for me.</p></blockquote><p></p>
[QUOTE="dreaded_beast, post: 1764649, member: 11185"] Speaking as a player and DM, the thing I enjoy most about DND is being able to do virtually anything. I like being given options, choices, etc. I don't like the feeling of having to go a particular route all the time (railroading). Although the town captain asks us to clean out the sewers, I like the idea of saying no and going to the local dungeon to save the blacksmith's daughter instead (or just wandering out into the wilderness and looking for adventure). As a DM, I always tell my players that they are always free to do whatever they want, with the warning that if they do, just don't be surprised if my descriptions are not all that great or everything seems a bit "rushed". I want my players to have the same sense of freedom that I crave when I am a player. That being said, I understand that always going against the DMs plans is counterproductive and frustrating. I try to work with the DM and the players in regards to the goals I want for my character and the goals they have for themselves. When I play, I don't purposefully try and do different things just because I can and I hope my players won't do the same either. Just as long as what they do is in the spirit of fun and not of disruption, it's all good for me. [/QUOTE]
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