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<blockquote data-quote="Spider_Jerusalem" data-source="post: 1764966" data-attributes="member: 5507"><p>But isn't that the beauty of it all? So what if you're local-village-girl-was-a-wererat plot didn't get a look in - the most important thing for me as a DM is to show the players that they are inhabiting a living, breathing, <em>thinking</em> world. Throw creative solutions right back at them. <u>Non stop</u>. </p><p></p><p>The best battles that I have fought in are were the enemies are intelligent - trying to hack up 10 bugbears is easy. hacking up 10 bugbears who have formed a shield wall is a little more problematic (save a spare fireball, thats all).</p><p></p><p>And coming back to the hypothetical lycanthropic village girl. Keep her actions in mind. If the heroes are aware of her then think what she would do. Never let a subplot die, till it's properly dead. This is what I mean by a thinking world. There are other people in it. My players faces lit up more when I told them about the current rumours regarding a loved NPC, than when they reduced that dang red dragon to 0hps.</p><p></p><p>Creative solutions is one of the backbones of the game, railroad your players and they will hate it.</p><p></p><p>Right. Rant over.</p></blockquote><p></p>
[QUOTE="Spider_Jerusalem, post: 1764966, member: 5507"] But isn't that the beauty of it all? So what if you're local-village-girl-was-a-wererat plot didn't get a look in - the most important thing for me as a DM is to show the players that they are inhabiting a living, breathing, [I]thinking[/I] world. Throw creative solutions right back at them. [U]Non stop[/U]. The best battles that I have fought in are were the enemies are intelligent - trying to hack up 10 bugbears is easy. hacking up 10 bugbears who have formed a shield wall is a little more problematic (save a spare fireball, thats all). And coming back to the hypothetical lycanthropic village girl. Keep her actions in mind. If the heroes are aware of her then think what she would do. Never let a subplot die, till it's properly dead. This is what I mean by a thinking world. There are other people in it. My players faces lit up more when I told them about the current rumours regarding a loved NPC, than when they reduced that dang red dragon to 0hps. Creative solutions is one of the backbones of the game, railroad your players and they will hate it. Right. Rant over. [/QUOTE]
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