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<blockquote data-quote="Mouseferatu" data-source="post: 828384" data-attributes="member: 1288"><p>My objection to alignment languages was simply that they require people to consciously identify themselves with an alignment, and I've always found that concept uber-goofy, even in fantasy. Nobody walks around saying "I'm lawful neutral." To my mind, it's a meta-game concept, something the <em>player</em> knows, not the character. A character wouldn't think of himself as lawful neutral--or even recognize the term--any more than he would recognize that he has a 15 Intelligence or 8 ranks in Knowledge (arcana).</p><p></p><p>Obivously, if you don't share that viewpoint, alignment languages aren't going to strike you the same way. But even in the most unrealistic (in terms of comparison to the real world) campaign or story, I simply cannot take the notion of characters knowing their own alignments seriously.</p><p></p><p>But hey, as always, YMMV.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 828384, member: 1288"] My objection to alignment languages was simply that they require people to consciously identify themselves with an alignment, and I've always found that concept uber-goofy, even in fantasy. Nobody walks around saying "I'm lawful neutral." To my mind, it's a meta-game concept, something the [i]player[/i] knows, not the character. A character wouldn't think of himself as lawful neutral--or even recognize the term--any more than he would recognize that he has a 15 Intelligence or 8 ranks in Knowledge (arcana). Obivously, if you don't share that viewpoint, alignment languages aren't going to strike you the same way. But even in the most unrealistic (in terms of comparison to the real world) campaign or story, I simply cannot take the notion of characters knowing their own alignments seriously. But hey, as always, YMMV. [/QUOTE]
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