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Just got Complete Divine -- any issues I should be aware of?
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<blockquote data-quote="frankthedm" data-source="post: 3141068" data-attributes="member: 1164"><p>1. Some of the feats that let 'turn attempts' to be traded in for other effects are <em>very</em> powerful. So much so that one of them, Divine might, is the main building block of a few power comboes.</p><p></p><p>2. Practiced spellcaster sounds like a good feat to many multiclass players since, unless done carefully, the system is slightly punishing of those who give up spellcasting progression. It also is a really good for several monsters; Dragons and spellcasting monsters in general will loooooove this feat. When a player first asks for this feat, i recommend have a brief chat with them explaining that everyone, PC or NPC, choses from the same feats so they understand they are sure to see foes with this feat. I’d recommend this chat for a lot of feats, but this feat in particular.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3141068, member: 1164"] 1. Some of the feats that let 'turn attempts' to be traded in for other effects are [i]very[/i] powerful. So much so that one of them, Divine might, is the main building block of a few power comboes. 2. Practiced spellcaster sounds like a good feat to many multiclass players since, unless done carefully, the system is slightly punishing of those who give up spellcasting progression. It also is a really good for several monsters; Dragons and spellcasting monsters in general will loooooove this feat. When a player first asks for this feat, i recommend have a brief chat with them explaining that everyone, PC or NPC, choses from the same feats so they understand they are sure to see foes with this feat. I’d recommend this chat for a lot of feats, but this feat in particular. [/QUOTE]
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Just got Complete Divine -- any issues I should be aware of?
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