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Just got Complete Divine -- any issues I should be aware of?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3145165" data-attributes="member: 710"><p>The Radiant Servant of Pelor is the divine equivalent to the Loremaster, in my view. You get a lot of extra abilities, but none of them can really break the game. </p><p></p><p>A Loremaster can cast Identify, Legend Lore and Analyze Dweomer at will (in the end), and adds a few bonus to saves, attacks or skills, and a extra feat. And he also gains more skill points per level than a Wizard, without giving up any kind of spellcasting progression. So it's a Wizard Deluxe (actually I feel it is most the time how a Wizard should be in the first place!)</p><p></p><p></p><p>With the Radiant Servant of Pelor, you heal a bit better - will anyone ever notice the big difference? Since you are so great at casting healing spells, you will feel obliged to use the spells more often in combat - resulting in you not casting Flame Strikes to burn your foes or Divine Might to crush them with your heavy mace. </p><p></p><p>The Greater Turning is nice, but unless the campaign is very undead-heavy, it won't disrupt the game. You still have to focus heavily on upping turning level and damage to actually benefit from it - most the time, you will only be able to turn the less challenging undead.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3145165, member: 710"] The Radiant Servant of Pelor is the divine equivalent to the Loremaster, in my view. You get a lot of extra abilities, but none of them can really break the game. A Loremaster can cast Identify, Legend Lore and Analyze Dweomer at will (in the end), and adds a few bonus to saves, attacks or skills, and a extra feat. And he also gains more skill points per level than a Wizard, without giving up any kind of spellcasting progression. So it's a Wizard Deluxe (actually I feel it is most the time how a Wizard should be in the first place!) With the Radiant Servant of Pelor, you heal a bit better - will anyone ever notice the big difference? Since you are so great at casting healing spells, you will feel obliged to use the spells more often in combat - resulting in you not casting Flame Strikes to burn your foes or Divine Might to crush them with your heavy mace. The Greater Turning is nice, but unless the campaign is very undead-heavy, it won't disrupt the game. You still have to focus heavily on upping turning level and damage to actually benefit from it - most the time, you will only be able to turn the less challenging undead. [/QUOTE]
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Just got Complete Divine -- any issues I should be aware of?
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