Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Just got done running some 1e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 6397291" data-attributes="member: 32740"><p>Thac0 is simply a shortcut around the use of large tables for determining what a PC needs to roll to hit. Appendix E of the 1E DMG lists basic monster stats and includes a column labeled "To Hit AC 0". All that did is look that number up on the monster attack matrix on p.75 ahead of time, which made it a timesaver for a DM. The number you need in order to hit AC's higher or lower than 0 was easy to figure out, and you could always just go back and use the table again anyway. Players can do the same thing for their PC's - just look up what number they need to hit AC 0 ahead of time and do the math for higher or lower AC's. That's Thac0.</p><p></p><p>The only confusion there in 1E would be that ALL the attack matrices use repeated 20's (six 20's) before continuing on again with 21 and higher, so the top end of calculating Thac0 isn't as simple as it might seem in 1E. In 2E, those repeating 20's were dropped - all the attack matrices were dropped entirely. The table presented ONLY Thac0 - a straight function of class and level. You still had to do the math for higher or lower AC's but the confusion of the repeated 20's was no longer there so the original matrices that showed those wasn't needed anymore.</p><p></p><p>Librariman's "little trick" is interesting and it seems fully functional. It's just moving where/how the adjustment for higher/lower armor class from 0 is done, but it's bound to be confusing to someone not already very familiar with attack matrices and Thac0 functions.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6397291, member: 32740"] Thac0 is simply a shortcut around the use of large tables for determining what a PC needs to roll to hit. Appendix E of the 1E DMG lists basic monster stats and includes a column labeled "To Hit AC 0". All that did is look that number up on the monster attack matrix on p.75 ahead of time, which made it a timesaver for a DM. The number you need in order to hit AC's higher or lower than 0 was easy to figure out, and you could always just go back and use the table again anyway. Players can do the same thing for their PC's - just look up what number they need to hit AC 0 ahead of time and do the math for higher or lower AC's. That's Thac0. The only confusion there in 1E would be that ALL the attack matrices use repeated 20's (six 20's) before continuing on again with 21 and higher, so the top end of calculating Thac0 isn't as simple as it might seem in 1E. In 2E, those repeating 20's were dropped - all the attack matrices were dropped entirely. The table presented ONLY Thac0 - a straight function of class and level. You still had to do the math for higher or lower AC's but the confusion of the repeated 20's was no longer there so the original matrices that showed those wasn't needed anymore. Librariman's "little trick" is interesting and it seems fully functional. It's just moving where/how the adjustment for higher/lower armor class from 0 is done, but it's bound to be confusing to someone not already very familiar with attack matrices and Thac0 functions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Just got done running some 1e
Top