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<blockquote data-quote="Pentegarn" data-source="post: 6406898" data-attributes="member: 100714"><p>I know exactly what you mean. I was the same. Other than some Gamma World and Shadowrun back when I was in college, and a little Star Wars (d6 version) since, I pretty much stuck with D&D.</p><p></p><p>After leaving 1st and 2nd editions of AD&D, we spent 10 years playing 3x and PF. Even after some houseruled streamlining, there was just too much distraction in the rules, and too many nights where progress through a dungeon amounted to exploring two rooms, or making it from one end of the hall to another.</p><p></p><p>We tried 4e out of desperation. I had hoped that it's streamlined core might play faster. But there was even more dependency on the battlegrid, and the focus on classes and their roles just felt completely different. I'm going to refrain from going into detail and simply say, it was definitely not for us.</p><p></p><p>D&D Next was announced, and the first playtest packet gave us some hope. But we'd already went back to AD&D and were also experimenting with the other games mentioned in my previous post.</p><p></p><p>It basically took realizing that 5e wasn't going to be what we thought it might be for us to finally accept we weren't D&D brand players any more, and never truly have been since WotC took the reigns.</p><p></p><p>All I know, is when one of the players from my online groups or one of those from my home table top group call/email me about getting together, even though we're actually playing DW, or DCC, the question is, "You want to get together and play some D&D?" At one point or another, I just realized that what was the D&D brand, and what was D&D (at least to us) were two different things.</p><p></p><p>But I clung to the brand name for a long time before I finally gave it up for what my groups and I found what we thought was fun and felt like D&D to us.</p></blockquote><p></p>
[QUOTE="Pentegarn, post: 6406898, member: 100714"] I know exactly what you mean. I was the same. Other than some Gamma World and Shadowrun back when I was in college, and a little Star Wars (d6 version) since, I pretty much stuck with D&D. After leaving 1st and 2nd editions of AD&D, we spent 10 years playing 3x and PF. Even after some houseruled streamlining, there was just too much distraction in the rules, and too many nights where progress through a dungeon amounted to exploring two rooms, or making it from one end of the hall to another. We tried 4e out of desperation. I had hoped that it's streamlined core might play faster. But there was even more dependency on the battlegrid, and the focus on classes and their roles just felt completely different. I'm going to refrain from going into detail and simply say, it was definitely not for us. D&D Next was announced, and the first playtest packet gave us some hope. But we'd already went back to AD&D and were also experimenting with the other games mentioned in my previous post. It basically took realizing that 5e wasn't going to be what we thought it might be for us to finally accept we weren't D&D brand players any more, and never truly have been since WotC took the reigns. All I know, is when one of the players from my online groups or one of those from my home table top group call/email me about getting together, even though we're actually playing DW, or DCC, the question is, "You want to get together and play some D&D?" At one point or another, I just realized that what was the D&D brand, and what was D&D (at least to us) were two different things. But I clung to the brand name for a long time before I finally gave it up for what my groups and I found what we thought was fun and felt like D&D to us. [/QUOTE]
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