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Just got my copy of Dread
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<blockquote data-quote="Epidiah Ravachol" data-source="post: 3743584" data-attributes="member: 42319"><p>I don't often do this, but I'll disagree with Piratecat just this once. Gun play can be a part of a Dread scenario, but you have to parse it a little differently than you would in, say, a d20 Modern game. Combat isn't round for round. You take a whole chunk of it at a time. </p><p></p><p>For example, one of my favorite Dread demos to run is a post-zombie-apocalypse one, which involves a lot of situations like this:</p><p></p><p>Host: "Three dead burst from the overgrown corn and rush the house, what do you do?"</p><p></p><p>Marcus: "I shoot them. All. In their heads."</p><p></p><p>Host: "Well, that's a bit tricky. You've got a revolver, with six round in it. Without even pulling, I'll let you shoot at least one of them in the head, but you'll empty your gun--"</p><p></p><p>Marcus: "Come on, I used to be a cop. Fourteen years on the force."</p><p></p><p>Host: "Right, sorry. So, let's do it this way. First one's free, without a pull, but will take at least three rounds. Pull for that one and you'll only spend one round."</p><p></p><p>Marcus: "Sure, but what about the others?"</p><p></p><p>Host: "They're coming up fast, so you'll have to pull for each one past the first you want to get before they reach you. Each of those will take three bullets, unless you pull to conserve ammo for them as well."</p><p></p><p>Marcus: "So to get all three at least four pulls and five rounds of ammo? Or five pulls and I save two extra bullets?"</p><p></p><p>Host: "Unless you want to let one of them get to you just before you end it."</p><p></p><p>Marcus (pecking cautiously at the tower): "I'll let you know when I get to that pull."</p></blockquote><p></p>
[QUOTE="Epidiah Ravachol, post: 3743584, member: 42319"] I don't often do this, but I'll disagree with Piratecat just this once. Gun play can be a part of a Dread scenario, but you have to parse it a little differently than you would in, say, a d20 Modern game. Combat isn't round for round. You take a whole chunk of it at a time. For example, one of my favorite Dread demos to run is a post-zombie-apocalypse one, which involves a lot of situations like this: Host: "Three dead burst from the overgrown corn and rush the house, what do you do?" Marcus: "I shoot them. All. In their heads." Host: "Well, that's a bit tricky. You've got a revolver, with six round in it. Without even pulling, I'll let you shoot at least one of them in the head, but you'll empty your gun--" Marcus: "Come on, I used to be a cop. Fourteen years on the force." Host: "Right, sorry. So, let's do it this way. First one's free, without a pull, but will take at least three rounds. Pull for that one and you'll only spend one round." Marcus: "Sure, but what about the others?" Host: "They're coming up fast, so you'll have to pull for each one past the first you want to get before they reach you. Each of those will take three bullets, unless you pull to conserve ammo for them as well." Marcus: "So to get all three at least four pulls and five rounds of ammo? Or five pulls and I save two extra bullets?" Host: "Unless you want to let one of them get to you just before you end it." Marcus (pecking cautiously at the tower): "I'll let you know when I get to that pull." [/QUOTE]
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Just got my copy of Dread
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