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Just got my Starships of the Galaxy!
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<blockquote data-quote="pawsplay" data-source="post: 3947010" data-attributes="member: 15538"><p>Some first thoughts:</p><p></p><p>Very nice, very complete, but still just a dip into the spaceships of Star Wars. Only one Yuuzhan Vong vessel is offered, which suits me fine, but that means the one is taking up space while not really offering a full set of Vong adversaries. Covers the Headhunter, three X-wings, all the major TIE variants, all the major Star Destroyer variants (including Republic dreadnaughts), and a couple of oddities like Maul's unique Sith Interceptor. Has some nice templates: used, Junker, Advanced, Archaic, Prototype. </p><p></p><p>The rules for customizing ships appear at first glance to be robust, although fairly simple. </p><p></p><p>You know what it doesn't have? An Armor Specialist equivalent for ship armor. But it does have some very nice new Talents, and some Maneuvers (which are used and refresh similarly to force powers). Includes notes for using normal Talents and feats in space combat.</p><p></p><p>The Noble engineer is still an oddity. Nobles qualify for Tech Specialist, but must be trained in Mechanics which is not a class skill. So multiclass Nobles get the most mileage out of that, but only if they have a feat, which means 3rd level to be trained in Mechanics, 4th to be a Tech Specialist. On the other hand, the dandy new Engineer Talent makes them trained in Mechanics and fast at designing stuff. However, since it requires Educated, that still means 3rd level or higher for a Noble Tech Specialist, and it still means Noble engineers have a certain role confusion, in that they are technical characters who are not trained in Mechanics for many levels. It's as if Engineer and Tech Specialist were included purely to taunt people who want to play a skilled engineer. To put it another way, it's hard to imagine a techie/scientist type character who is the one character who CANNOT repair stuff for the first three levels, then becomes the mechanical expert.</p><p></p><p>Also, I'm wondering why they didn't allow engineers to use Knowledge (technology) in place of Mechanics, making it the equal of the Jedi talents, or the Scoundrel talents Hotwire and Tracer.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3947010, member: 15538"] Some first thoughts: Very nice, very complete, but still just a dip into the spaceships of Star Wars. Only one Yuuzhan Vong vessel is offered, which suits me fine, but that means the one is taking up space while not really offering a full set of Vong adversaries. Covers the Headhunter, three X-wings, all the major TIE variants, all the major Star Destroyer variants (including Republic dreadnaughts), and a couple of oddities like Maul's unique Sith Interceptor. Has some nice templates: used, Junker, Advanced, Archaic, Prototype. The rules for customizing ships appear at first glance to be robust, although fairly simple. You know what it doesn't have? An Armor Specialist equivalent for ship armor. But it does have some very nice new Talents, and some Maneuvers (which are used and refresh similarly to force powers). Includes notes for using normal Talents and feats in space combat. The Noble engineer is still an oddity. Nobles qualify for Tech Specialist, but must be trained in Mechanics which is not a class skill. So multiclass Nobles get the most mileage out of that, but only if they have a feat, which means 3rd level to be trained in Mechanics, 4th to be a Tech Specialist. On the other hand, the dandy new Engineer Talent makes them trained in Mechanics and fast at designing stuff. However, since it requires Educated, that still means 3rd level or higher for a Noble Tech Specialist, and it still means Noble engineers have a certain role confusion, in that they are technical characters who are not trained in Mechanics for many levels. It's as if Engineer and Tech Specialist were included purely to taunt people who want to play a skilled engineer. To put it another way, it's hard to imagine a techie/scientist type character who is the one character who CANNOT repair stuff for the first three levels, then becomes the mechanical expert. Also, I'm wondering why they didn't allow engineers to use Knowledge (technology) in place of Mechanics, making it the equal of the Jedi talents, or the Scoundrel talents Hotwire and Tracer. [/QUOTE]
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