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<blockquote data-quote="Tzarevitch" data-source="post: 1700178" data-attributes="member: 1792"><p>Here are some more details without revealing too much. Each race gets 3 classes and 3 substitution levels per class. Oops, the gnome bard gets 4 substitution levels. </p><p></p><p>Dwarves gain a HD 1 size larger and Knowledge (Dungeoneering) for their class substitution levels. </p><p>Dwarf Cleric: gets the ability to smite giants, kinda specialize in warhammer hammer use, and power up their spells of the Earth domain. </p><p>Dwarf Fighter: gets functional weapon focus in 6 weapons all wrapped in one, bonuses to damage vs. orcs, goblinoids and giants, and the ability to squeeze even more AC bonuses out of heavy armor. </p><p>Dwarf Sorcerer: can draw on the power of the earth to give himself a small DR and Alertness, the effective benefit of the extend feat AND spell focus if he and his target are touching the ground. He can also rest and meditate on the ground and add his Con bonus to his Cha bonus for the purpose of determining his bonus spells for the day. </p><p></p><p>Gnomes gain - Bard: The ability to add some spells to his spells known, counter fear, grant bonuses to resist illusions and mind effecting effects, and produce mind effecting illusions by song. </p><p>Gnome wizard (illusionist only): gains the ability make his illusions last longer without concentration and make his illusions resistant to spells and abilities that see through illusions (so it can resist detection by True Seeing and similar effects). </p><p>Gnome ranger gains additional favored enemy bonuses, a burrowing animal companion that he can talk to at will and the ability to add some illusion spells to his ranger spell list. </p><p></p><p>Goliath Barbarians gain: the ability to get Large when they rage, light fortification as an extraordinary ability, and an adamantine DR. </p><p>Goliath Druids gain: improved ability to summon creatures of the elemental (earth) type, the ability to empower his animal companion with the power of earth making it stronger and tougher and giving it a burrow speed, and the ability to wildshape into an earth elemental earlier than normal.</p><p>Goliath Rogues gain: +4 to fortitude saves and the Mettle ability vs fortitude effects, bonuses to Knowledge (nature) and Survival, and light fortification. </p><p></p><p>Note these abilities do not all come in at once and you do have to give up some normal class abilities to get them. (Fighters normally give up their bonus feat at certain levels, rogues tend to give up trap sense or something, spellcasters tend to give up a spell known at certain levels etc.) Some are very low level, some are very high level. </p><p></p><p>I hope this teaser is enough to convince people to buy the book. I am not going to be more precise than this because I would like people to buy it and reward WoTC and the authors for a job well done. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 1700178, member: 1792"] Here are some more details without revealing too much. Each race gets 3 classes and 3 substitution levels per class. Oops, the gnome bard gets 4 substitution levels. Dwarves gain a HD 1 size larger and Knowledge (Dungeoneering) for their class substitution levels. Dwarf Cleric: gets the ability to smite giants, kinda specialize in warhammer hammer use, and power up their spells of the Earth domain. Dwarf Fighter: gets functional weapon focus in 6 weapons all wrapped in one, bonuses to damage vs. orcs, goblinoids and giants, and the ability to squeeze even more AC bonuses out of heavy armor. Dwarf Sorcerer: can draw on the power of the earth to give himself a small DR and Alertness, the effective benefit of the extend feat AND spell focus if he and his target are touching the ground. He can also rest and meditate on the ground and add his Con bonus to his Cha bonus for the purpose of determining his bonus spells for the day. Gnomes gain - Bard: The ability to add some spells to his spells known, counter fear, grant bonuses to resist illusions and mind effecting effects, and produce mind effecting illusions by song. Gnome wizard (illusionist only): gains the ability make his illusions last longer without concentration and make his illusions resistant to spells and abilities that see through illusions (so it can resist detection by True Seeing and similar effects). Gnome ranger gains additional favored enemy bonuses, a burrowing animal companion that he can talk to at will and the ability to add some illusion spells to his ranger spell list. Goliath Barbarians gain: the ability to get Large when they rage, light fortification as an extraordinary ability, and an adamantine DR. Goliath Druids gain: improved ability to summon creatures of the elemental (earth) type, the ability to empower his animal companion with the power of earth making it stronger and tougher and giving it a burrow speed, and the ability to wildshape into an earth elemental earlier than normal. Goliath Rogues gain: +4 to fortitude saves and the Mettle ability vs fortitude effects, bonuses to Knowledge (nature) and Survival, and light fortification. Note these abilities do not all come in at once and you do have to give up some normal class abilities to get them. (Fighters normally give up their bonus feat at certain levels, rogues tend to give up trap sense or something, spellcasters tend to give up a spell known at certain levels etc.) Some are very low level, some are very high level. I hope this teaser is enough to convince people to buy the book. I am not going to be more precise than this because I would like people to buy it and reward WoTC and the authors for a job well done. Tzarevitch [/QUOTE]
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