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General Tabletop Discussion
*Pathfinder & Starfinder
Just got The Shadowfell: Gloomwrought and Beyond
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<blockquote data-quote="erikscottdebie" data-source="post: 5562633" data-attributes="member: 90159"><p>I welcome questions and the opportunity to talk about a project I enjoyed and am very proud of. I don't know which of us could be considered the lead designer on this--it was actually a really collaborative team project--but I do know that I wrote a LOT of it. So we'll see. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Caveat: I can only speak for myself, mind, and if anything comes up that Matt or Andy are better placed to answer, I might have to defer to them or just shrug and call it a mystery.</p><p> </p><p>A little of both. </p><p> </p><p>Though the concept of multifarious factions was definitely part of the project from the beginning, Sigil was never directly mentioned in our planning sessions. However, I am a big Planescape fan from back in the day, so I can safely say it was part of my inspiration. </p><p> </p><p>(I was also relatively fresh off work on the Plane Above book, so I was definitely thinking on a planar scale. In the game, a planar traveler might well think of Gloomwrought as "shadow Sigil"--though Gloomwrought has its own rules and perils that Sigil doesn't, which can spell doom for an unwary traveler.)</p><p> </p><p>My main concept/vision of Gloomwrought combines Sigil, Dark City (keepers, anyone?), and the "London by Night" talked about above, with a little bit of Neil Gaiman's <em>Neverwhere</em> thrown in for good measure. </p><p> </p><p>Cheers</p></blockquote><p></p>
[QUOTE="erikscottdebie, post: 5562633, member: 90159"] I welcome questions and the opportunity to talk about a project I enjoyed and am very proud of. I don't know which of us could be considered the lead designer on this--it was actually a really collaborative team project--but I do know that I wrote a LOT of it. So we'll see. :) Caveat: I can only speak for myself, mind, and if anything comes up that Matt or Andy are better placed to answer, I might have to defer to them or just shrug and call it a mystery. A little of both. Though the concept of multifarious factions was definitely part of the project from the beginning, Sigil was never directly mentioned in our planning sessions. However, I am a big Planescape fan from back in the day, so I can safely say it was part of my inspiration. (I was also relatively fresh off work on the Plane Above book, so I was definitely thinking on a planar scale. In the game, a planar traveler might well think of Gloomwrought as "shadow Sigil"--though Gloomwrought has its own rules and perils that Sigil doesn't, which can spell doom for an unwary traveler.) My main concept/vision of Gloomwrought combines Sigil, Dark City (keepers, anyone?), and the "London by Night" talked about above, with a little bit of Neil Gaiman's [I]Neverwhere[/I] thrown in for good measure. Cheers [/QUOTE]
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Just got The Shadowfell: Gloomwrought and Beyond
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