the Jester
Legend
I've heard a bunch of different xp systems proposed over time, including:
*standard xp
*xp for gp earned
*xp for gp spent on drinking and whoring
*xp for roleplaying categories
and others. But I just had a thought: what if, for different adventures, different things earned xp? So on a dungeon crawl whose goal was to exterminate goblins, you got xp for slaying monsters, but on an adventure whose goal was to drum up money, you got xp for gp? And for an adventure whose whole point was diplomacy and interaction, you got xp for roleplaying?
What do you think?
*standard xp
*xp for gp earned
*xp for gp spent on drinking and whoring
*xp for roleplaying categories
and others. But I just had a thought: what if, for different adventures, different things earned xp? So on a dungeon crawl whose goal was to exterminate goblins, you got xp for slaying monsters, but on an adventure whose goal was to drum up money, you got xp for gp? And for an adventure whose whole point was diplomacy and interaction, you got xp for roleplaying?
What do you think?