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<blockquote data-quote="LonePaladin" data-source="post: 3835522" data-attributes="member: 6963"><p>Actually, the RAW give XP for only two things: defeating monsters and dealing with traps. Nothing else has a Challenge Rating, which is what's used to determine XP awards. Sure, some published adventures include 'ad hoc' awards, but I'm turning my game into nothing but. The only time I'm giving XP for killing a monster is when the PCs <strong>must</strong> kill that monster to achieve a goal.</p><p></p><p>The DMG suggests story awards, and recommends reducing monster-based XP in half if they're being used. I'm just taking it to the other extreme; eliminating monster XP and doing 100% story.</p><p></p><p>I considered doing away with XP altogether, and just having the PCs level-up at appropriate times. This didn't last long, though — my fiancee had left my current game several months ago, and she recently told me it was because she didn't feel that she was getting rewarded for some of the excellent roleplaying she had done (no lie on her part). Basically, the main thing she saw as a reward for those efforts was additional XP — and the chance of advancing in level sooner — while I've just been giving out standard monster/trap awards.</p><p></p><p>If I continued to grant XP by the book, or — even worse — simply had everyone advance in level at the same time, with nothing visible to them, she would drop out again, probably within a session or two.</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3835522, member: 6963"] Actually, the RAW give XP for only two things: defeating monsters and dealing with traps. Nothing else has a Challenge Rating, which is what's used to determine XP awards. Sure, some published adventures include 'ad hoc' awards, but I'm turning my game into nothing but. The only time I'm giving XP for killing a monster is when the PCs [B]must[/B] kill that monster to achieve a goal. The DMG suggests story awards, and recommends reducing monster-based XP in half if they're being used. I'm just taking it to the other extreme; eliminating monster XP and doing 100% story. I considered doing away with XP altogether, and just having the PCs level-up at appropriate times. This didn't last long, though — my fiancee had left my current game several months ago, and she recently told me it was because she didn't feel that she was getting rewarded for some of the excellent roleplaying she had done (no lie on her part). Basically, the main thing she saw as a reward for those efforts was additional XP — and the chance of advancing in level sooner — while I've just been giving out standard monster/trap awards. If I continued to grant XP by the book, or — even worse — simply had everyone advance in level at the same time, with nothing visible to them, she would drop out again, probably within a session or two. [/QUOTE]
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