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General Tabletop Discussion
*Pathfinder & Starfinder
"Just House Rule It" and the New DM
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<blockquote data-quote="Cadfan" data-source="post: 4016227" data-attributes="member: 40961"><p>This is silly. The problems for which people are being told "just house rule it" are not the sorts of problems that new players have. They're the sorts of problems that older players with idiosyncratic demands have. You aren't going to find new players who see that magic rings are designed for high level play, and who react with TOTAL RAGE. That's not a new player kind of problem.</p><p></p><p>Honestly, lets name some issues that a new player might want houseruled, and have a hard time houseruling. Here's the criteria.</p><p></p><p>1) If its a matter that no one would likely care about unless they had knowledge of previous editions, it doesn't count. New players don't have nostalgia for older editions, and therefore don't want to houserule the game to resemble older editions. As an example, the fact that the game hasn't got brass dragons would fail this test. No one is going to be demanding brass colored dragons unless they've become accustomed to older editions of D&D, and if they're accustomed to older editions of D&D, they're not new.</p><p></p><p>2) It has to be difficult for a new DM. "We're not using dragonborn" fails this test because any fool can say "we're not using dragonborn."</p><p></p><p>3) It has to be a real houserule. Certain matters are considered to be the DMs decision within the core rules of the game. Designing places, NPCs, plotlines, cosmologies, and so forth is not houseruling. It is being a DM.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4016227, member: 40961"] This is silly. The problems for which people are being told "just house rule it" are not the sorts of problems that new players have. They're the sorts of problems that older players with idiosyncratic demands have. You aren't going to find new players who see that magic rings are designed for high level play, and who react with TOTAL RAGE. That's not a new player kind of problem. Honestly, lets name some issues that a new player might want houseruled, and have a hard time houseruling. Here's the criteria. 1) If its a matter that no one would likely care about unless they had knowledge of previous editions, it doesn't count. New players don't have nostalgia for older editions, and therefore don't want to houserule the game to resemble older editions. As an example, the fact that the game hasn't got brass dragons would fail this test. No one is going to be demanding brass colored dragons unless they've become accustomed to older editions of D&D, and if they're accustomed to older editions of D&D, they're not new. 2) It has to be difficult for a new DM. "We're not using dragonborn" fails this test because any fool can say "we're not using dragonborn." 3) It has to be a real houserule. Certain matters are considered to be the DMs decision within the core rules of the game. Designing places, NPCs, plotlines, cosmologies, and so forth is not houseruling. It is being a DM. [/QUOTE]
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"Just House Rule It" and the New DM
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