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"Just House Rule It" and the New DM
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<blockquote data-quote="Reynard" data-source="post: 4016835" data-attributes="member: 467"><p>I don't think so. The intent, as I understand it, is to simply allow people to move their minis around in a virtual environment, not actually resolve actions.</p><p></p><p>But that in and of itself opens up the community. Clubs, game days and conventions have traditionally been the ways in which otherwise isolated players interact. The VTT, if it works right, will change that. there'll be a lot more interaction between isolated players and groups. I guess what I am wondering is does that imply a need for a greater deal of consistency -- or at least suggest that those games that hew closer to the GAW (game-as-written) will be more successful and therefore bolster the GAW? Or, will a greater exposure to more varied interpretations/house rules create a community that is in fact more open to variation -- not just in theory, but in actual play?</p><p></p><p>I know that most people don't take part in the overall "gaming community", due in large part I think to general physical isolation. But the intent with 4E is obviously to open up that community through the internet -- Gleemax, DDI -- so there'll be less isolation.</p><p></p><p>I think it is an interesting question and worth considering, as a member of a larger "gaming community" - not just on messageboards, but by DMing at conventions and game days and the like.</p></blockquote><p></p>
[QUOTE="Reynard, post: 4016835, member: 467"] I don't think so. The intent, as I understand it, is to simply allow people to move their minis around in a virtual environment, not actually resolve actions. But that in and of itself opens up the community. Clubs, game days and conventions have traditionally been the ways in which otherwise isolated players interact. The VTT, if it works right, will change that. there'll be a lot more interaction between isolated players and groups. I guess what I am wondering is does that imply a need for a greater deal of consistency -- or at least suggest that those games that hew closer to the GAW (game-as-written) will be more successful and therefore bolster the GAW? Or, will a greater exposure to more varied interpretations/house rules create a community that is in fact more open to variation -- not just in theory, but in actual play? I know that most people don't take part in the overall "gaming community", due in large part I think to general physical isolation. But the intent with 4E is obviously to open up that community through the internet -- Gleemax, DDI -- so there'll be less isolation. I think it is an interesting question and worth considering, as a member of a larger "gaming community" - not just on messageboards, but by DMing at conventions and game days and the like. [/QUOTE]
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