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General Tabletop Discussion
*Pathfinder & Starfinder
"Just House Rule It" and the New DM
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<blockquote data-quote="Hussar" data-source="post: 4017637" data-attributes="member: 22779"><p>On the Virtual Table Top (VTT)</p><p></p><p>As a very long time user of OpenRPG, I can say that casual gamers do use VTT's for pick up games of D&D. I think that the RPGA will drive this by a very large amount as well. Living games seem tailor made for this sort of thing.</p><p></p><p>So, yes, when you are playing with people that you have never met and will never meet, having baseline rules that work is VERY VERY important. </p><p></p><p>Houserules are for stable groups that have played together for a long time. If you are changing groups fairly often (say, every 6 months to 2 years) then, having to relearn the game each time is not a good thing. So, just like you see on rules forums on the internet, house ruling will become a bad thing FOR THOSE GROUPS. For groups that are stable, they will have an entirely different experience.</p><p></p><p></p><p></p><p>Yes, but those assumptions assume a level of DM competence. A new DM isn't going to have any idea how long a campaign is going to or should last. He's just going to play the game. Faster or slower requires DM experience so that he can have a baseline to compare to. Someone who's never played 1e isn't going to pine for the days when it took five years to hit level 10.</p><p></p><p></p><p></p><p>But, D&D has never catered to those kinds of DM's. Ever. Even way back in the 1e DMG, Gygax admits to this. D&D as a reality simulator doesn't work. Never has. Why should the game try to pretend something it isn't. There are limitations on what you can design for. Designing for the very small minorty (be it the SCA sim guy or whatever) is a very, very bad idea. You wind up with all sorts of conflicting rules. Stick to what you're good at and let those who want something different either buy 3rd party books or go to a different game.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4017637, member: 22779"] On the Virtual Table Top (VTT) As a very long time user of OpenRPG, I can say that casual gamers do use VTT's for pick up games of D&D. I think that the RPGA will drive this by a very large amount as well. Living games seem tailor made for this sort of thing. So, yes, when you are playing with people that you have never met and will never meet, having baseline rules that work is VERY VERY important. Houserules are for stable groups that have played together for a long time. If you are changing groups fairly often (say, every 6 months to 2 years) then, having to relearn the game each time is not a good thing. So, just like you see on rules forums on the internet, house ruling will become a bad thing FOR THOSE GROUPS. For groups that are stable, they will have an entirely different experience. Yes, but those assumptions assume a level of DM competence. A new DM isn't going to have any idea how long a campaign is going to or should last. He's just going to play the game. Faster or slower requires DM experience so that he can have a baseline to compare to. Someone who's never played 1e isn't going to pine for the days when it took five years to hit level 10. But, D&D has never catered to those kinds of DM's. Ever. Even way back in the 1e DMG, Gygax admits to this. D&D as a reality simulator doesn't work. Never has. Why should the game try to pretend something it isn't. There are limitations on what you can design for. Designing for the very small minorty (be it the SCA sim guy or whatever) is a very, very bad idea. You wind up with all sorts of conflicting rules. Stick to what you're good at and let those who want something different either buy 3rd party books or go to a different game. [/QUOTE]
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"Just House Rule It" and the New DM
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