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General Tabletop Discussion
*Pathfinder & Starfinder
Just how bad is the playtest fighter? (Trigger warning: math.)
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<blockquote data-quote="Neonchameleon" data-source="post: 5925741" data-attributes="member: 87792"><p>I'd assumed that the extra damage came from the two handed weapon multiplying strength by 1.5 (and rounding up) - otherwise as they stand two handed weapons are <em>terrible</em>. If it is true that the fighter gets an extra free +2</p><p></p><p></p><p></p><p>This. Over at rpg.net I suggested if they want that retro feel they seem to, they take things all the way and give the fighter <em>2e Weapon Specialisation</em>. This means an extra attack every two rounds.</p><p></p><p></p><p></p><p>This. The fighter's abilities are <em>all about fighting</em>. He doesn't have the flexibility of a caster. Which means he either needs to control the battle or kick arse and take names in a way no one else can. (Counting e.g. Barbarians as Fighters). If the fighter is simple as planned and wants to hang in there with people with the flexibility of Gygaxo-Vancian casters he needs to be around the power of at least a cleric and a half in combat.</p><p></p><p>This goes double if the game is set up so you want to <em>avoid </em>combat. As with a dozen rats all with advantage, or dozens of kobolds with advantage.</p><p></p><p></p><p></p><p>Really? Because 4e had better balance than that. <em>2e</em> had better balance than that - for that matter so did <em>Unearthed Arcana</em>. The Weapon Specialist there could kick arse and take names like no other class. When the only thing you are good at is fighting then you need to be <em>damn</em> good at it.</p><p></p><p>And has been explained above the issue isn't that the cleric is about as good as the fighter at combat. The issue is that the <em>Fighter</em>, who specialises in <em>fighting </em>can't kick the cleric's arse up round his ears at what he is <em>supposedly</em> specialising in and can't even play in the same league at anything else. This isn't a failure of balance. It's a failure of fundamental concept.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5925741, member: 87792"] I'd assumed that the extra damage came from the two handed weapon multiplying strength by 1.5 (and rounding up) - otherwise as they stand two handed weapons are [I]terrible[/I]. If it is true that the fighter gets an extra free +2 This. Over at rpg.net I suggested if they want that retro feel they seem to, they take things all the way and give the fighter [I]2e Weapon Specialisation[/I]. This means an extra attack every two rounds. This. The fighter's abilities are [I]all about fighting[/I]. He doesn't have the flexibility of a caster. Which means he either needs to control the battle or kick arse and take names in a way no one else can. (Counting e.g. Barbarians as Fighters). If the fighter is simple as planned and wants to hang in there with people with the flexibility of Gygaxo-Vancian casters he needs to be around the power of at least a cleric and a half in combat. This goes double if the game is set up so you want to [I]avoid [/I]combat. As with a dozen rats all with advantage, or dozens of kobolds with advantage. Really? Because 4e had better balance than that. [I]2e[/I] had better balance than that - for that matter so did [I]Unearthed Arcana[/I]. The Weapon Specialist there could kick arse and take names like no other class. When the only thing you are good at is fighting then you need to be [I]damn[/I] good at it. And has been explained above the issue isn't that the cleric is about as good as the fighter at combat. The issue is that the [I]Fighter[/I], who specialises in [I]fighting [/I]can't kick the cleric's arse up round his ears at what he is [I]supposedly[/I] specialising in and can't even play in the same league at anything else. This isn't a failure of balance. It's a failure of fundamental concept. [/QUOTE]
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Just how bad is the playtest fighter? (Trigger warning: math.)
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