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Just *how* big is that gold piece again?
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<blockquote data-quote="Treebore" data-source="post: 1281078" data-attributes="member: 10177"><p>I personally go the old Roman route. One of the Best of Dragons (#4, I believe) had an article in it where it pointed out that roman coins numbered around 120 coins per pound, for the gold coins. All the roman coins i have, whether copper, silver, or gold, are all about the size and thickness of a dime with very rough edges. So i just ruled that there are 100 coins per pound of gold, silver, and copper. Granted, due to the varying densities of each metal, this isn't wholly realistic, but this is where I decided it is fantasy after all.</p><p></p><p>Now as far as bringing a fantasy game economy in line with a realistic one. It is a headeache not worth getting. The closest i have come is by making food and simple clothing very cheap, as well as farm implements. Everything a "peasant" would need to survive is worth only coppers at full "retail". Adventuring and high class items are made of the finest and the rarest whenever possible. Therefore far to expensive for any "peasant" to ever own legitimately, and if they do own it they better have it well documented by offcials as to how they came to own it.</p><p></p><p>So essentially i have two economic scales, one for the poor and one for the rich. Not too far off from reality, really. But still simple enough for me to at least hint at the disparity between the poor and the rich on a regular basis. This has led several players off on a "help the poor and downtrodden" storyline. But most ignore it, just like in real life.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1281078, member: 10177"] I personally go the old Roman route. One of the Best of Dragons (#4, I believe) had an article in it where it pointed out that roman coins numbered around 120 coins per pound, for the gold coins. All the roman coins i have, whether copper, silver, or gold, are all about the size and thickness of a dime with very rough edges. So i just ruled that there are 100 coins per pound of gold, silver, and copper. Granted, due to the varying densities of each metal, this isn't wholly realistic, but this is where I decided it is fantasy after all. Now as far as bringing a fantasy game economy in line with a realistic one. It is a headeache not worth getting. The closest i have come is by making food and simple clothing very cheap, as well as farm implements. Everything a "peasant" would need to survive is worth only coppers at full "retail". Adventuring and high class items are made of the finest and the rarest whenever possible. Therefore far to expensive for any "peasant" to ever own legitimately, and if they do own it they better have it well documented by offcials as to how they came to own it. So essentially i have two economic scales, one for the poor and one for the rich. Not too far off from reality, really. But still simple enough for me to at least hint at the disparity between the poor and the rich on a regular basis. This has led several players off on a "help the poor and downtrodden" storyline. But most ignore it, just like in real life. [/QUOTE]
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Just *how* big is that gold piece again?
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