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General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="Dannager" data-source="post: 5592909" data-attributes="member: 73683"><p>In this case, those people are right. All 4e material printed to date - including Essentials - is compatible with all other 4e material. It's all the same system.</p><p></p><p>Could you illustrate some of these problems? Maybe provide examples? I run a game right now featuring an Essentials Cleric, Essentials Wizard, non-Essentials Paladin, non-Essentials Assassin, and non-Essentials Swordmage. I have never run into a single issue.</p><p></p><p>So examples from you would help us pinpoint where the problem lies.</p><p></p><p>You shouldn't. Essentials is just an extra set of options for the game, in the same way that you might open up the Player's Handbook 3 and find an extra set of options for the game.</p><p></p><p>Crying BS on it is BS.</p><p></p><p>It would not be like this at all. 3.5 was a clear restarting of the product, and it was clear up front that things would have to see some conversion in order to work properly. This is not the case with Essentials. The printing of Essentials did not in any way affect the playability of any older characters sitting at the same table with an Essentials character. All the old options were still valid, and while some eventually received updates, classes, feats, powers, paths, destinies, races and so forth have been receiving updates since 4e came out; calling it a new edition <em>now</em> just seems silly.</p><p></p><p>The reality is that 4e is the first truly living edition of D&D, wherein the developers can make whatever changes need to be made to the game in a fairly seamless manner, thanks to the level of digital tools integration 4e has.</p><p></p><p>To call Essentials analogous to 3.5 is to speak from ignorance.</p><p></p><p>Not really. They changed a handful of things, and the rest was a simple reformatting of some older classes to have a similar layout to the Essentials classes. This was for ease of navigating the rules, and visual consistency, not for the sake of substantially changing existing classes. Again, the sorts of changes we have seen made to older classes post-Essentials are not any different from the sorts of changes we have seen made to those same classes <em>pre-</em>Essentials.</p><p></p><p>Open up Heroes of the Fallen Lands of Heroes of the Forgotten Kingdoms and start there. Easy.</p><p></p><p>Just have them start with one: whichever of the two I listed above contains classes that appeal to them.</p><p></p><p>This is silly. Why are you jumping back and forth? Could you provide concrete examples of how you are being forced to jump back and forth during your explanation that could not be solved by simply sticking to teaching from one book or the other? Again, specific examples would help us pinpoint where your problem is.</p><p></p><p>I get the feeling from the tone of your post, however, that you're posting because you've really already made your mind up, despite the fact that you have some pretty clear misunderstandings about where the Essentials line fits in the 4e framework. Is this not the case? Because, if it's not, there will be plenty of people happy to help. If that <em>is</em> the case, though, I think people will be reluctant to waste time trying to batter through an iron-clad opinion disguised as a genuine question.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5592909, member: 73683"] In this case, those people are right. All 4e material printed to date - including Essentials - is compatible with all other 4e material. It's all the same system. Could you illustrate some of these problems? Maybe provide examples? I run a game right now featuring an Essentials Cleric, Essentials Wizard, non-Essentials Paladin, non-Essentials Assassin, and non-Essentials Swordmage. I have never run into a single issue. So examples from you would help us pinpoint where the problem lies. You shouldn't. Essentials is just an extra set of options for the game, in the same way that you might open up the Player's Handbook 3 and find an extra set of options for the game. Crying BS on it is BS. It would not be like this at all. 3.5 was a clear restarting of the product, and it was clear up front that things would have to see some conversion in order to work properly. This is not the case with Essentials. The printing of Essentials did not in any way affect the playability of any older characters sitting at the same table with an Essentials character. All the old options were still valid, and while some eventually received updates, classes, feats, powers, paths, destinies, races and so forth have been receiving updates since 4e came out; calling it a new edition [I]now[/I] just seems silly. The reality is that 4e is the first truly living edition of D&D, wherein the developers can make whatever changes need to be made to the game in a fairly seamless manner, thanks to the level of digital tools integration 4e has. To call Essentials analogous to 3.5 is to speak from ignorance. Not really. They changed a handful of things, and the rest was a simple reformatting of some older classes to have a similar layout to the Essentials classes. This was for ease of navigating the rules, and visual consistency, not for the sake of substantially changing existing classes. Again, the sorts of changes we have seen made to older classes post-Essentials are not any different from the sorts of changes we have seen made to those same classes [I]pre-[/I]Essentials. Open up Heroes of the Fallen Lands of Heroes of the Forgotten Kingdoms and start there. Easy. Just have them start with one: whichever of the two I listed above contains classes that appeal to them. This is silly. Why are you jumping back and forth? Could you provide concrete examples of how you are being forced to jump back and forth during your explanation that could not be solved by simply sticking to teaching from one book or the other? Again, specific examples would help us pinpoint where your problem is. I get the feeling from the tone of your post, however, that you're posting because you've really already made your mind up, despite the fact that you have some pretty clear misunderstandings about where the Essentials line fits in the 4e framework. Is this not the case? Because, if it's not, there will be plenty of people happy to help. If that [I]is[/I] the case, though, I think people will be reluctant to waste time trying to batter through an iron-clad opinion disguised as a genuine question. [/QUOTE]
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