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General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="Neonchameleon" data-source="post: 5596256" data-attributes="member: 87792"><p>No I am not. I believe ForeverSlayer <em>is</em> and I am chosing to ask him a fundamental question about why not being able to take encounter and daily attack powers from the classic fighter is bad rather than arguing minutae with him. As far as I can tell he has yet to come up with an answer. I <em>know</em> the differences and as I have said can see them from my perspective. But for trying to understand where <em>he</em> is coming from it is better to accept his frame of reference rather than yours. Which means when there are multiple ways to understand and phrase things while I am trying to understand the answer I want I will pick the one closest to him.</p><p></p><p>The most important part of communication is not speaking but listening and trying to understand. And a good way to do that is accept as many of the premises as possible of the viewpoint you disagree with. (Oh, and please don't come back with a pedantic point like the Martial Cross Training feat. It's ultimately irrelevant.)</p><p></p><p>[MENTION=91812]ForeverSlayer[/MENTION], the reason the Slayer and Knight couldn't be just builds is that they wanted to give classes to the people who want (in combat) to just say "I hit him." And to not look through their encounter and daily powers. You like first customising minutely and then having a lot of options at the tabletop. So do I. There are people who break straight into Analysis Paralysis from having too many options when given a 4e character. If we were to give them a classic style build, that wouldn't solve the analysis paralysis, especially if they wanted to roleplay and weren't that interested in combat in the first place. What is wrong with people who don't want lots of powers to first pick and then pick from having classes to suit them in 4e?</p><p></p><p>Also, Foreverslayer, would you care to point out where <em>at the tabletop</em> you have problems mixing Essentials and Classic classes. Your entire objections I've noticed revolve around you wanting to pick options off what are ultimately other classes although they share utility powers and feats. And these objections appear to be entirely theoretical.</p><p></p><p>Finally [MENTION=6670510]wolfattack[/MENTION], there wasn't an edition war until you showed up here. Reported.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5596256, member: 87792"] No I am not. I believe ForeverSlayer [I]is[/I] and I am chosing to ask him a fundamental question about why not being able to take encounter and daily attack powers from the classic fighter is bad rather than arguing minutae with him. As far as I can tell he has yet to come up with an answer. I [I]know[/I] the differences and as I have said can see them from my perspective. But for trying to understand where [I]he[/I] is coming from it is better to accept his frame of reference rather than yours. Which means when there are multiple ways to understand and phrase things while I am trying to understand the answer I want I will pick the one closest to him. The most important part of communication is not speaking but listening and trying to understand. And a good way to do that is accept as many of the premises as possible of the viewpoint you disagree with. (Oh, and please don't come back with a pedantic point like the Martial Cross Training feat. It's ultimately irrelevant.) [MENTION=91812]ForeverSlayer[/MENTION], the reason the Slayer and Knight couldn't be just builds is that they wanted to give classes to the people who want (in combat) to just say "I hit him." And to not look through their encounter and daily powers. You like first customising minutely and then having a lot of options at the tabletop. So do I. There are people who break straight into Analysis Paralysis from having too many options when given a 4e character. If we were to give them a classic style build, that wouldn't solve the analysis paralysis, especially if they wanted to roleplay and weren't that interested in combat in the first place. What is wrong with people who don't want lots of powers to first pick and then pick from having classes to suit them in 4e? Also, Foreverslayer, would you care to point out where [I]at the tabletop[/I] you have problems mixing Essentials and Classic classes. Your entire objections I've noticed revolve around you wanting to pick options off what are ultimately other classes although they share utility powers and feats. And these objections appear to be entirely theoretical. Finally [MENTION=6670510]wolfattack[/MENTION], there wasn't an edition war until you showed up here. Reported. [/QUOTE]
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Just how compatible is Essentials?
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