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*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="DracoSuave" data-source="post: 5597980" data-attributes="member: 71571"><p>Saying it slowly will not make you correct, in the same way yelling at someone whose language you don't understand won't make you speak their language.</p><p></p><p></p><p></p><p>Wrong, and wrong.</p><p></p><p>Hexblade is a <strong>class type</strong> under the warlock class, with two <strong>builds</strong> in the first book, Fey (accurate) and Infernal (hard-hitting)</p><p></p><p>The Sorcerer-King pact is a <strong>build</strong> for the primary warlock class-type (as of yet unnamed)</p><p></p><p>Both class types have some features and powers that cannot cross-pollenate, and some that do. This doesn't make them incompatible. </p><p></p><p></p><p></p><p>You can't use anything from the Swordmage, Sorcerer, or Bard in Arcane Power either. It's the exact same problem.</p><p></p><p>Moreover, you CAN use stuff from the Hexblade class type.</p><p></p><p></p><p></p><p>You make a +3/1d10 or +2/1d12 one-handed weapon, and you run into people, and you do massive damage with attacks that can benefit from your implement and your weapon feats simultaneously.</p><p></p><p></p><p></p><p>Because it's a reading comprehension issue. Compatibility issues arise when things cannot work along side each other. A base warlock and a hexblade can be in the same party together, fighting the same monsters. They're going to be as different as a Swordmage and a Sorcerer in playstyle, however. </p><p></p><p>That's not incompatibility. That's how class types work. They're pretty much new classes, but they can take some powers or feats or options older classes can. </p><p></p><p></p><p></p><p>Hexblade is a different <strong>class type</strong>. That's the game term for it. It's a subclass, not a build. It's like the difference between a 2E Fighter and a 2E paladin, which were subclasses of the Warrior class.</p><p></p><p></p><p></p><p>Then you're halfway to understanding how class types work in the game.</p><p></p><p></p><p></p><p>Class types have less barriers between types for the same class, but barriers exist, just as they do for different classes within the same power source. Some things are the same, some things are not.</p><p></p><p></p><p></p><p>And we're not talking about different builds. We are talking about different <strong>class types</strong>. The problem is a comprehension issue. You're not using the right terminology, so obviously it's not conceptualizing properly.</p><p></p><p></p><p></p><p><strong>Class types</strong>. It's a game term. You might not be familiar with it, after all it involves books you might not own. But it's a new concept and one that I think you need to understand to help you get past these issues you have.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5597980, member: 71571"] Saying it slowly will not make you correct, in the same way yelling at someone whose language you don't understand won't make you speak their language. Wrong, and wrong. Hexblade is a [b]class type[/b] under the warlock class, with two [b]builds[/b] in the first book, Fey (accurate) and Infernal (hard-hitting) The Sorcerer-King pact is a [b]build[/b] for the primary warlock class-type (as of yet unnamed) Both class types have some features and powers that cannot cross-pollenate, and some that do. This doesn't make them incompatible. You can't use anything from the Swordmage, Sorcerer, or Bard in Arcane Power either. It's the exact same problem. Moreover, you CAN use stuff from the Hexblade class type. You make a +3/1d10 or +2/1d12 one-handed weapon, and you run into people, and you do massive damage with attacks that can benefit from your implement and your weapon feats simultaneously. Because it's a reading comprehension issue. Compatibility issues arise when things cannot work along side each other. A base warlock and a hexblade can be in the same party together, fighting the same monsters. They're going to be as different as a Swordmage and a Sorcerer in playstyle, however. That's not incompatibility. That's how class types work. They're pretty much new classes, but they can take some powers or feats or options older classes can. Hexblade is a different [b]class type[/b]. That's the game term for it. It's a subclass, not a build. It's like the difference between a 2E Fighter and a 2E paladin, which were subclasses of the Warrior class. Then you're halfway to understanding how class types work in the game. Class types have less barriers between types for the same class, but barriers exist, just as they do for different classes within the same power source. Some things are the same, some things are not. And we're not talking about different builds. We are talking about different [b]class types[/b]. The problem is a comprehension issue. You're not using the right terminology, so obviously it's not conceptualizing properly. [b]Class types[/b]. It's a game term. You might not be familiar with it, after all it involves books you might not own. But it's a new concept and one that I think you need to understand to help you get past these issues you have. [/QUOTE]
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Just how compatible is Essentials?
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