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*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="DracoSuave" data-source="post: 5598108" data-attributes="member: 71571"><p>No, 'build' still means what it does. You just have this thing called a 'class type' which describes something that never existed in the game before. </p><p></p><p></p><p></p><p>No, 3.5 didn't introduce new stuff, it replaced old stuff entirely. The hexblade is not a replacement for the warlock. It's a new thing.</p><p></p><p>So, yeah, it didn't happen.</p><p></p><p></p><p></p><p>It's no different than getting any suppliment. Psionic classes have similiar issues with PHB1 and 2 stuff. It's not much different.</p><p></p><p></p><p></p><p>The thing is, that's always existed between builds too, believe it or not. Let's look at the traits that make up your build from the bottom level to the top.</p><p></p><p>At the bottom, you have your powers. Higher in hierarchy is what you term a build, or more accurately, your class feature options. Then you have your class type. Above that is your class, then lastly your power source.</p><p></p><p>Power Source > Class > Class Type > Class Feature Options > Powers.</p><p></p><p>Now, looking at that hierarchy, let's look at something that exists in classic and essentials, the feats.</p><p></p><p>Feats often have prerequisites, and are an <strong>excellent</strong> example of the type of compatibility that you mention, the 'utilizing a function or service in another piece of software'. </p><p></p><p>Now, many feats have class features are prerequisites. For example, Primal Guardians have access to a feat, Primal Instinct that allows an ally to reroll initiative. Only druids with Primal Guardian can take this feat. No other druid can. Primal Predators can't, Primal Swarms can't. You have a feat that exists that is not 'compatible' with Druid builds outside of that one. How is this different than 'compatibility issues' between class-types?</p><p></p><p>The irony with this example is that the Sentinel Class-type actually can take this feat, as it has the Primal Guardian class feature.</p><p></p><p>I suppose the point I'm trying to make is that if you had a problem with options being limited to certain builds, you probably would have hated having powers with class-feature specific riders like is common in the rogue, or feats that are limited by build, like Inspired Recovery. The simple fact is, this 'non-compatibility by build' is an inherent part of the game since the very first day it was printed. The only difference is the level of granularity of that difference.</p><p></p><p>Which, by the way, exists between the build level and the class level. That's why the comparison between Swordmage and Hexblade was completely valid... it's the exact same mechanic with a different level of granularity. </p><p></p><p>So long as feats have restrictions by build or class, this is always going to occur.</p><p></p><p>The ironic part about THIS is that essentials feats tend to eschew build and class-based restrictions, and are of more general application.</p><p></p><p></p><p></p><p>Depends on the class type. Mages and wizards play very well together. But this is hardly a new thing. But in reality, they are pretty much new classes. The Blackguard is not the PHB Paladin. It doesn't even try to do the same things. It can take Paladin powers at some levels, take some feats at others, but when it comes down to it, it's pretty much a new class that does its own thing. </p><p></p><p>Besides, not everything is Hexblade specific. Binder powers that have levels can be taken by warlocks just fine. And there's a collection of warlock powers that can be taken by ANY class type. </p><p></p><p>Templars (PHB Clerics) for example, can take the level 8 power that ressurects the dead. They'll take it at 10th level as a utility power, but that is perfectly legal. </p><p></p><p>ANYTHING that has a level can be taken by the basic class at the proper time. ANYTHING. How is that incompatible?</p><p></p><p></p><p></p><p>Why? You've already convinced yourself it's some alien thing when it isn't. I mean, yes, a warlock can't pick up class features the hexblade can... but any power the hexblade can -choose-, the warlock can. </p><p></p><p>If you conceptualize the class types as new character classes (which they are!) rather than as mere builds (which they are not!) then you'll have no problems accepting them. The fact that they can cross polinate many of their options with previous classes is just gravy. I know quite a few orbizards that wouldn't mind sporting Sleep AND Deep Slumber.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5598108, member: 71571"] No, 'build' still means what it does. You just have this thing called a 'class type' which describes something that never existed in the game before. No, 3.5 didn't introduce new stuff, it replaced old stuff entirely. The hexblade is not a replacement for the warlock. It's a new thing. So, yeah, it didn't happen. It's no different than getting any suppliment. Psionic classes have similiar issues with PHB1 and 2 stuff. It's not much different. The thing is, that's always existed between builds too, believe it or not. Let's look at the traits that make up your build from the bottom level to the top. At the bottom, you have your powers. Higher in hierarchy is what you term a build, or more accurately, your class feature options. Then you have your class type. Above that is your class, then lastly your power source. Power Source > Class > Class Type > Class Feature Options > Powers. Now, looking at that hierarchy, let's look at something that exists in classic and essentials, the feats. Feats often have prerequisites, and are an [b]excellent[/b] example of the type of compatibility that you mention, the 'utilizing a function or service in another piece of software'. Now, many feats have class features are prerequisites. For example, Primal Guardians have access to a feat, Primal Instinct that allows an ally to reroll initiative. Only druids with Primal Guardian can take this feat. No other druid can. Primal Predators can't, Primal Swarms can't. You have a feat that exists that is not 'compatible' with Druid builds outside of that one. How is this different than 'compatibility issues' between class-types? The irony with this example is that the Sentinel Class-type actually can take this feat, as it has the Primal Guardian class feature. I suppose the point I'm trying to make is that if you had a problem with options being limited to certain builds, you probably would have hated having powers with class-feature specific riders like is common in the rogue, or feats that are limited by build, like Inspired Recovery. The simple fact is, this 'non-compatibility by build' is an inherent part of the game since the very first day it was printed. The only difference is the level of granularity of that difference. Which, by the way, exists between the build level and the class level. That's why the comparison between Swordmage and Hexblade was completely valid... it's the exact same mechanic with a different level of granularity. So long as feats have restrictions by build or class, this is always going to occur. The ironic part about THIS is that essentials feats tend to eschew build and class-based restrictions, and are of more general application. Depends on the class type. Mages and wizards play very well together. But this is hardly a new thing. But in reality, they are pretty much new classes. The Blackguard is not the PHB Paladin. It doesn't even try to do the same things. It can take Paladin powers at some levels, take some feats at others, but when it comes down to it, it's pretty much a new class that does its own thing. Besides, not everything is Hexblade specific. Binder powers that have levels can be taken by warlocks just fine. And there's a collection of warlock powers that can be taken by ANY class type. Templars (PHB Clerics) for example, can take the level 8 power that ressurects the dead. They'll take it at 10th level as a utility power, but that is perfectly legal. ANYTHING that has a level can be taken by the basic class at the proper time. ANYTHING. How is that incompatible? Why? You've already convinced yourself it's some alien thing when it isn't. I mean, yes, a warlock can't pick up class features the hexblade can... but any power the hexblade can -choose-, the warlock can. If you conceptualize the class types as new character classes (which they are!) rather than as mere builds (which they are not!) then you'll have no problems accepting them. The fact that they can cross polinate many of their options with previous classes is just gravy. I know quite a few orbizards that wouldn't mind sporting Sleep AND Deep Slumber. [/QUOTE]
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Just how compatible is Essentials?
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