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General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="mneme" data-source="post: 5598418" data-attributes="member: 59248"><p>I don't know; he's wrong, but he's also right.</p><p></p><p>The fact is, if you play with full eratta (and you should; it's a better game--though note that they're redoing the cleric eratta this month), there's nothing preventing you from using PH1 classes in a modern, post-essentials game, nor allowing Essentials characters and options in a game based on pre-essentials books.</p><p></p><p>However, in terms of how wizards is presenting the game (and the structural model they're using to define the classes), Jhaelen is quite right. This is very -much- a "we have always been at war with Eurasia" redefinition, where the facts on the ground remain more or less identical, but the underlying structures have changed in some subtle ways.</p><p></p><p>In a software redesign analogy, the existing interfaces are still there, and still do more or less exactly what they did before (barring some interface updates that are about the same same scope as previous interface and internals updates). But they've also published some newer underlying interfaces, which you can ignore if you like (your old programs, using the old published interfaces will still work), but they're still there and are still going to be referenced in new materials. So you can't ignore the new books and hope that they'll be a minor aberrition--that materials after their release will then go back to referring to the old materials. YOu -can- use them to add to your existing campaign and existing characters; as above; old programs still work, and they're even producing some new objects implementing compatable interfaces.</p><p></p><p>But the guts of the program has changed, and some (a lot) of new material is going to be written with the new interfaces in mind; certainly you're going to need to learn enough of it to know what you don't know.</p></blockquote><p></p>
[QUOTE="mneme, post: 5598418, member: 59248"] I don't know; he's wrong, but he's also right. The fact is, if you play with full eratta (and you should; it's a better game--though note that they're redoing the cleric eratta this month), there's nothing preventing you from using PH1 classes in a modern, post-essentials game, nor allowing Essentials characters and options in a game based on pre-essentials books. However, in terms of how wizards is presenting the game (and the structural model they're using to define the classes), Jhaelen is quite right. This is very -much- a "we have always been at war with Eurasia" redefinition, where the facts on the ground remain more or less identical, but the underlying structures have changed in some subtle ways. In a software redesign analogy, the existing interfaces are still there, and still do more or less exactly what they did before (barring some interface updates that are about the same same scope as previous interface and internals updates). But they've also published some newer underlying interfaces, which you can ignore if you like (your old programs, using the old published interfaces will still work), but they're still there and are still going to be referenced in new materials. So you can't ignore the new books and hope that they'll be a minor aberrition--that materials after their release will then go back to referring to the old materials. YOu -can- use them to add to your existing campaign and existing characters; as above; old programs still work, and they're even producing some new objects implementing compatable interfaces. But the guts of the program has changed, and some (a lot) of new material is going to be written with the new interfaces in mind; certainly you're going to need to learn enough of it to know what you don't know. [/QUOTE]
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Just how compatible is Essentials?
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