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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="MrGrenadine" data-source="post: 5598495" data-attributes="member: 62619"><p>First of all, try not to get so upset. We hear you, we just don't agree with you.</p><p></p><p>Second, before Essentials, I could open the CB and create a 20th level character of my choosing, adding feats and magic items that were all 100% compatible with the class mechanics. Of course those options would be narrowed by class/build/weapon/implement/abilities, etc., but I knew that everything was cut from the same cloth, so to speak, (AEDU for instance), and would work.</p><p></p><p>Now, when creating a character, I have to be cognizant as to whether I'm starting with a classic build, or an Essentials class, because that will dictate what mechanics are in play, and what feats I should take, what magic items I should choose. Because thematically an Essentials Warpriest is pretty much the same thing as a PHB Str-Cleric, but mechanically, they're miles apart.</p><p></p><p>Now, you may believe that there is nothing new here--options were limited by class/build/weapon/etc. previously, and the limits placed on options for characters because of the addition of Essentials is more of the same.</p><p></p><p>I just simply disagree. </p><p></p><p>For instance, when there are magic items that should work with my character thematically, but they shouldn't or can't be used because of issues of mechanics, then that to me is a compatibility issue. Not a huge one--again, I'm not saying anything is broken. But it is what it is.</p><p></p><p>And--also repeating myself here--as the system matures, I know these rough edges will be smooth as a [insert smooth thing here]. So go ahead and claim that these things don't bother you. But please don't claim they don't exist. Thats just silly.</p></blockquote><p></p>
[QUOTE="MrGrenadine, post: 5598495, member: 62619"] First of all, try not to get so upset. We hear you, we just don't agree with you. Second, before Essentials, I could open the CB and create a 20th level character of my choosing, adding feats and magic items that were all 100% compatible with the class mechanics. Of course those options would be narrowed by class/build/weapon/implement/abilities, etc., but I knew that everything was cut from the same cloth, so to speak, (AEDU for instance), and would work. Now, when creating a character, I have to be cognizant as to whether I'm starting with a classic build, or an Essentials class, because that will dictate what mechanics are in play, and what feats I should take, what magic items I should choose. Because thematically an Essentials Warpriest is pretty much the same thing as a PHB Str-Cleric, but mechanically, they're miles apart. Now, you may believe that there is nothing new here--options were limited by class/build/weapon/etc. previously, and the limits placed on options for characters because of the addition of Essentials is more of the same. I just simply disagree. For instance, when there are magic items that should work with my character thematically, but they shouldn't or can't be used because of issues of mechanics, then that to me is a compatibility issue. Not a huge one--again, I'm not saying anything is broken. But it is what it is. And--also repeating myself here--as the system matures, I know these rough edges will be smooth as a [insert smooth thing here]. So go ahead and claim that these things don't bother you. But please don't claim they don't exist. Thats just silly. [/QUOTE]
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Just how compatible is Essentials?
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