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General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="Ajar" data-source="post: 5598590" data-attributes="member: 85901"><p>I don't agree. Perhaps a better way to term it is that I think 4E.E has been a significant step change in incremental character option incompatibility, combined with implicit marginalization of older options... and that I think this is a problem for the game. Not a huge problem, but something that, to me, is worth a bit of feedback to WotC and some posts on a forum. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As I've said, though, part of my concern before the Essentials line released was that this specific problem would hurt the game from a business standpoint -- I thought it would fail to attract new players while not really exciting existing players. But all of the indications I've seen suggest that Essentials has been reasonably commercially successful. So I certainly concede that I was wrong about that part of it, and I'm glad to have been wrong, since I want the game to thrive. </p><p></p><p></p><p> I don't expect that. The fact that I <em>didn't</em> expect that has been one of my concerns about Essentials: that it would take design effort away from the AEDU space (and analogous, e.g. power points) that I'm more interested in. That says nothing about being good or bad for the game, just about what kind of crunch I like to use as a player. </p><p> </p><p> DracoSuave's point about patience is certainly fair. I was very heartened by Mike Mearls' assurances that they're looking at who plays what with an eye toward shoring up undersupported classes, that they'll be supporting both the 4E and 4E.E classes, etc. I'm not sitting around lamenting the demise of my favourite game -- I'm actively playing in three games, and I'm running a one-shot to test out my new campaign setting later this week. None of my characters are Essentials and none of my players built Essentials characters, but I would have been fine with it if they had. </p><p> </p><p> I bought the RC, MV, and HoS; I have an active D&DI sub. So I continue to both play and support the game. All I've done is make a few posts outlining my concerns and send a couple of emails to WotC with my thoughts on their approach, particularly its mechanical aspects. I wouldn't really call that being up in arms or an outcry.</p><p></p><p></p><p>You just ignored all of my points! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Pot, kettle, glass houses, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ajar, post: 5598590, member: 85901"] I don't agree. Perhaps a better way to term it is that I think 4E.E has been a significant step change in incremental character option incompatibility, combined with implicit marginalization of older options... and that I think this is a problem for the game. Not a huge problem, but something that, to me, is worth a bit of feedback to WotC and some posts on a forum. :) As I've said, though, part of my concern before the Essentials line released was that this specific problem would hurt the game from a business standpoint -- I thought it would fail to attract new players while not really exciting existing players. But all of the indications I've seen suggest that Essentials has been reasonably commercially successful. So I certainly concede that I was wrong about that part of it, and I'm glad to have been wrong, since I want the game to thrive. I don't expect that. The fact that I [I]didn't[/I] expect that has been one of my concerns about Essentials: that it would take design effort away from the AEDU space (and analogous, e.g. power points) that I'm more interested in. That says nothing about being good or bad for the game, just about what kind of crunch I like to use as a player. DracoSuave's point about patience is certainly fair. I was very heartened by Mike Mearls' assurances that they're looking at who plays what with an eye toward shoring up undersupported classes, that they'll be supporting both the 4E and 4E.E classes, etc. I'm not sitting around lamenting the demise of my favourite game -- I'm actively playing in three games, and I'm running a one-shot to test out my new campaign setting later this week. None of my characters are Essentials and none of my players built Essentials characters, but I would have been fine with it if they had. I bought the RC, MV, and HoS; I have an active D&DI sub. So I continue to both play and support the game. All I've done is make a few posts outlining my concerns and send a couple of emails to WotC with my thoughts on their approach, particularly its mechanical aspects. I wouldn't really call that being up in arms or an outcry. You just ignored all of my points! :p Pot, kettle, glass houses, etc. ;) [/QUOTE]
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Just how compatible is Essentials?
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