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General Tabletop Discussion
*Pathfinder & Starfinder
Just how compatible is Essentials?
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<blockquote data-quote="Dannager" data-source="post: 5598863" data-attributes="member: 73683"><p>You still can. That hasn't changed.</p><p></p><p></p><p></p><p>Except for psionics. But those don't count for some reason. I can't begin to guess why.</p><p></p><p>You can't have it both ways.</p><p></p><p></p><p></p><p>So kind of how choosing between a rogue and a cleric would dictate what mechanics are in play, what feats you should take, and what magic items you should choose?</p><p></p><p>Or does that not count either, for some reason?</p><p></p><p></p><p></p><p>Sort of how a strength Cleric and Paladin are pretty much the same thing thematically, but are mechanically miles apart?</p><p></p><p>Or how any number of other thematically similar character options in 4e are miles apart mechanically?</p><p></p><p>Or do <em>none of those</em> count either?</p><p></p><p></p><p></p><p>Yes, that is what I believe. And I believe it because when I open up the books and read the words that are written in them, <strong><em>that is what they say</em></strong>.</p><p></p><p></p><p></p><p>We know. But you have failed to demonstrate a philosophically (for lack of a better term) consistent reason for labeling Essentials in the way that you do while simultaneously <strong><em>not</em></strong> labeling anything that came before it in the same way.</p><p></p><p></p><p></p><p>So kind of like how my non-Essentials thunder-and-lightning-themed character should be using this one non-Essentials power that deals thunder and lightning damage except he can't/shouldn't because it [belongs to the wrong class]/[uses the wrong primary stat]/[is embedded in a paragon path or epic destiny I can't take]/[whatever]?</p><p></p><p>Or do examples of exactly the sort of thing you're talking about from pre-Essentials not count because you say so?</p></blockquote><p></p>
[QUOTE="Dannager, post: 5598863, member: 73683"] You still can. That hasn't changed. Except for psionics. But those don't count for some reason. I can't begin to guess why. You can't have it both ways. So kind of how choosing between a rogue and a cleric would dictate what mechanics are in play, what feats you should take, and what magic items you should choose? Or does that not count either, for some reason? Sort of how a strength Cleric and Paladin are pretty much the same thing thematically, but are mechanically miles apart? Or how any number of other thematically similar character options in 4e are miles apart mechanically? Or do [I]none of those[/I] count either? Yes, that is what I believe. And I believe it because when I open up the books and read the words that are written in them, [B][I]that is what they say[/I][/B]. We know. But you have failed to demonstrate a philosophically (for lack of a better term) consistent reason for labeling Essentials in the way that you do while simultaneously [B][I]not[/I][/B] labeling anything that came before it in the same way. So kind of like how my non-Essentials thunder-and-lightning-themed character should be using this one non-Essentials power that deals thunder and lightning damage except he can't/shouldn't because it [belongs to the wrong class]/[uses the wrong primary stat]/[is embedded in a paragon path or epic destiny I can't take]/[whatever]? Or do examples of exactly the sort of thing you're talking about from pre-Essentials not count because you say so? [/QUOTE]
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Just how compatible is Essentials?
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