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Just how easily does adamantine slice?
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<blockquote data-quote="James McMurray" data-source="post: 1411586" data-attributes="member: 743"><p>You are correct in that stone and iron are easy to chop through (especially with Power Attack). However, there are ways.</p><p> </p><p>Magically Hardned Walls Double their hardness. Not sure offhand what the price is, but its in the DMG. A Magically hardened iron wall has a hardness of 20, and is no longer bypassed by adamantium.</p><p> </p><p>Obdurium (stronghold builder's guidebook) has a base hardness of 30 and 60 hit points per inch.</p><p> </p><p>The Hardening spell from MoF increases a material's hardness by (IIRC) 1/2 caster levels.</p><p> </p><p>Disarm + the Run feat can get rid of that pesky sword. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>Also, if the dungeon is a place where enemies live (or unlive as the case may be) then all that clanging and slamming is going to raise quite a bit of an alarm. The dungeon denizens can either amass an assault on the source of the noise, or lie in ambush and await their foes' approach once the redecoration process is complete.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1411586, member: 743"] You are correct in that stone and iron are easy to chop through (especially with Power Attack). However, there are ways. Magically Hardned Walls Double their hardness. Not sure offhand what the price is, but its in the DMG. A Magically hardened iron wall has a hardness of 20, and is no longer bypassed by adamantium. Obdurium (stronghold builder's guidebook) has a base hardness of 30 and 60 hit points per inch. The Hardening spell from MoF increases a material's hardness by (IIRC) 1/2 caster levels. Disarm + the Run feat can get rid of that pesky sword. ;) Also, if the dungeon is a place where enemies live (or unlive as the case may be) then all that clanging and slamming is going to raise quite a bit of an alarm. The dungeon denizens can either amass an assault on the source of the noise, or lie in ambush and await their foes' approach once the redecoration process is complete. [/QUOTE]
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Just how easily does adamantine slice?
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