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Just how easily does adamantine slice?
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<blockquote data-quote="Majere" data-source="post: 1411690" data-attributes="member: 13916"><p>I believe the stated hardness and HP are per 5' square, so to cut out a decent hole to get your full plated fighter dude through will take a while.</p><p>Other disadvantages include it being noisy, and slow. </p><p>Its liable to undermine ceilings and walls possibly causing the room to collapse. </p><p>If the cage is small enough you can rule there isnt enough room to swing the sword. </p><p>It will set off any traps.</p><p>It denies the PC's the chance to close the door behind them</p><p>It denies the PC's any chance of a clean exit if they are trying to be sneaky beaky.</p><p>Its nothing a knock/stoneshape cant do in less time. (And if your about to say spell slots I say WAND OF KNOCK Which is a might fine item in so many situations)</p><p></p><p>Also you could :</p><p>Give the wall/door damage reduction X/magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Make it out of a special material with hardness 20. </p><p>Make the player roll the attack like a sunder, on a natural 1 they roll damage as normal and the weapon takes the damage instead of the wall (allow criticals on a 20 to balance this out, they may hit a sheer in the material). Most people wont risk loosing a nice shiney sword just because the rogue is sitting on his ass <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Give the wall more hps, say double the hps if you want to make a hole to get through rather than just smash it up a bit. </p><p>Only allow weapons to ignore hardness for the purpose of sundering other weapons or wooden doors. </p><p>Only allow axes and bludgeons (maces flails battering rams etc) to sunder walls and/or doors. Swords just arent made for the job and will more than likely shatter their blades long before they shatter 6" of stone. </p><p></p><p>Increase the hardness by 50% for each extra inch of thickness- Thuse a foot of stone would have a hardness of (8+4+4+4+4+4)= 28, This is also a more realistic representation of how mechanical strength varies with thickness. </p><p>-> In real life most people could shatter a 1" paving slab with a single sledge-hammer blow, that doesnt mean they could shatter a 6" thick sheet in six blows, they would probably bounce off it all day. 3E doesnt really represent the effect of thickness in a good manner. </p><p></p><p>Of all the rubbish I just typed, the last one is my prefered answer.</p></blockquote><p></p>
[QUOTE="Majere, post: 1411690, member: 13916"] I believe the stated hardness and HP are per 5' square, so to cut out a decent hole to get your full plated fighter dude through will take a while. Other disadvantages include it being noisy, and slow. Its liable to undermine ceilings and walls possibly causing the room to collapse. If the cage is small enough you can rule there isnt enough room to swing the sword. It will set off any traps. It denies the PC's the chance to close the door behind them It denies the PC's any chance of a clean exit if they are trying to be sneaky beaky. Its nothing a knock/stoneshape cant do in less time. (And if your about to say spell slots I say WAND OF KNOCK Which is a might fine item in so many situations) Also you could : Give the wall/door damage reduction X/magic ;) Make it out of a special material with hardness 20. Make the player roll the attack like a sunder, on a natural 1 they roll damage as normal and the weapon takes the damage instead of the wall (allow criticals on a 20 to balance this out, they may hit a sheer in the material). Most people wont risk loosing a nice shiney sword just because the rogue is sitting on his ass :) Give the wall more hps, say double the hps if you want to make a hole to get through rather than just smash it up a bit. Only allow weapons to ignore hardness for the purpose of sundering other weapons or wooden doors. Only allow axes and bludgeons (maces flails battering rams etc) to sunder walls and/or doors. Swords just arent made for the job and will more than likely shatter their blades long before they shatter 6" of stone. Increase the hardness by 50% for each extra inch of thickness- Thuse a foot of stone would have a hardness of (8+4+4+4+4+4)= 28, This is also a more realistic representation of how mechanical strength varies with thickness. -> In real life most people could shatter a 1" paving slab with a single sledge-hammer blow, that doesnt mean they could shatter a 6" thick sheet in six blows, they would probably bounce off it all day. 3E doesnt really represent the effect of thickness in a good manner. Of all the rubbish I just typed, the last one is my prefered answer. [/QUOTE]
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Just how easily does adamantine slice?
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