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Community
General Tabletop Discussion
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Just how easily does adamantine slice?
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<blockquote data-quote="Majere" data-source="post: 1411927" data-attributes="member: 13916"><p>If you fail your disable device check but make your save you dont suffer any bad effects.. does that mean that you should be able to take 20 on the roll because the bad effects are from failing your save and not your skill ?</p><p></p><p>Its a rules interpretation.</p><p>And consequentionalism isnt exactly my strong point. </p><p></p><p>If you search the chest and walk away, thats no different from not spotting the trap and walking past the trip wire by luck. The rules dont say that the result HAS to be bad, it merely states that there must be the possibility of a bad result. I would argue the trap went off because you didnt even try to disable it. and that was a reasult of failing your search. </p><p>Personnaly I would never allow people to take 20 on a search, but I would also play in house rules like the rogue being able to tell me "Im checking the corridor as I go" and letting me make rolls for him as required. Taking 20 is in no way "required" if your traps are balanced to the parties level. and average rogue gets two attempts to avoid a trap, search and a save. If you rogue needs say 8 or more on either to be ok then he will only be hit by 1 in 8 traps. And even if he does get hit most traps wont instantly kill you, they just burn up a few of the clerics heal spells. </p><p></p><p>Ive played in a game when you could take 20 for search and it destroyed the suspense, where is the excitement of trying to unlock that last door to get the party to freedom if you knwow there is no chance the rouge might take a poisoned dart to the neck and your fighter will have to whip out his one rank in lock picking. (I joke not BTW <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="Majere, post: 1411927, member: 13916"] If you fail your disable device check but make your save you dont suffer any bad effects.. does that mean that you should be able to take 20 on the roll because the bad effects are from failing your save and not your skill ? Its a rules interpretation. And consequentionalism isnt exactly my strong point. If you search the chest and walk away, thats no different from not spotting the trap and walking past the trip wire by luck. The rules dont say that the result HAS to be bad, it merely states that there must be the possibility of a bad result. I would argue the trap went off because you didnt even try to disable it. and that was a reasult of failing your search. Personnaly I would never allow people to take 20 on a search, but I would also play in house rules like the rogue being able to tell me "Im checking the corridor as I go" and letting me make rolls for him as required. Taking 20 is in no way "required" if your traps are balanced to the parties level. and average rogue gets two attempts to avoid a trap, search and a save. If you rogue needs say 8 or more on either to be ok then he will only be hit by 1 in 8 traps. And even if he does get hit most traps wont instantly kill you, they just burn up a few of the clerics heal spells. Ive played in a game when you could take 20 for search and it destroyed the suspense, where is the excitement of trying to unlock that last door to get the party to freedom if you knwow there is no chance the rouge might take a poisoned dart to the neck and your fighter will have to whip out his one rank in lock picking. (I joke not BTW ;) ) [/QUOTE]
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Just how easily does adamantine slice?
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