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Just how easily does adamantine slice?
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<blockquote data-quote="Majere" data-source="post: 1413344" data-attributes="member: 13916"><p>Last post on this before I get done for hijacking</p><p>A level 1 rougue with master work lockpicks and a decent wis/int canmanage +6 search and +8 disable devce/ open locks. Now I dont know what games </p><p>YOU play but at first level I would expect traps to have a search DC of 12-15 and a disable of 15-20, and for those traps to then give a save in the 10-15 range. </p><p></p><p>So yes you would be finding them on an 8+, and diabling them on 7-12, and if you mess up you still get a save which you will make on a 6-10.</p><p>There was no double roll, I was pointing out that to be hurt you have to fail to both spot the trap and to make your save (and the DC's are set to make this happen about 1 in 8 traps)</p><p></p><p>IMO Its a common misconception that you should throw dc25 locks at first level people. and then let them take 20. That isnt how I play the game, if that is how you play the game so be it. but for me It detracts from part of the fun. Id rather use lower DC searches and locks and let people roll the dice. Because I find in my experience it DOES add to the tension.</p><p></p><p>If you like the take 20 rule then thats your opinion, it is my opinion that It spoils the game. </p><p>Its also my opinion that this side topic should probably now be left to rest, and Ill agree to disagree with people who like the "take 20" rule.</p></blockquote><p></p>
[QUOTE="Majere, post: 1413344, member: 13916"] Last post on this before I get done for hijacking A level 1 rougue with master work lockpicks and a decent wis/int canmanage +6 search and +8 disable devce/ open locks. Now I dont know what games YOU play but at first level I would expect traps to have a search DC of 12-15 and a disable of 15-20, and for those traps to then give a save in the 10-15 range. So yes you would be finding them on an 8+, and diabling them on 7-12, and if you mess up you still get a save which you will make on a 6-10. There was no double roll, I was pointing out that to be hurt you have to fail to both spot the trap and to make your save (and the DC's are set to make this happen about 1 in 8 traps) IMO Its a common misconception that you should throw dc25 locks at first level people. and then let them take 20. That isnt how I play the game, if that is how you play the game so be it. but for me It detracts from part of the fun. Id rather use lower DC searches and locks and let people roll the dice. Because I find in my experience it DOES add to the tension. If you like the take 20 rule then thats your opinion, it is my opinion that It spoils the game. Its also my opinion that this side topic should probably now be left to rest, and Ill agree to disagree with people who like the "take 20" rule. [/QUOTE]
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Just how easily does adamantine slice?
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