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Just How Immersive Can You Get?
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<blockquote data-quote="jedijon" data-source="post: 7733084" data-attributes="member: 49099"><p>Hunh, when I think immersion it's the levels of realism and minutiae that come to mind.</p><p> </p><p>I.E., do you have free description of action, positioning, health or grids & hp. That's also a metric of concrete vs abstract. And this builds all the way down stylistically of course with whether you incorporate carrying limits, travel speed, availability of magic items, feeling the breeze on your face, posting watch, foraging for food and cooking breakfast...</p><p> </p><p>It's not - to me - about the type of story being told, but whether it's a boardgame or feels like a real life. And lots of real life is boring, so you get to pick your level and type of mimicry. Seems pretty plausible to have selective complex immersion that doesn't require you to knead the dough for the rolls you serve your beholder overlords. Although why scrolls and backpack straps don't burn when exposed to dragonfire is beyond me.</p></blockquote><p></p>
[QUOTE="jedijon, post: 7733084, member: 49099"] Hunh, when I think immersion it's the levels of realism and minutiae that come to mind. I.E., do you have free description of action, positioning, health or grids & hp. That's also a metric of concrete vs abstract. And this builds all the way down stylistically of course with whether you incorporate carrying limits, travel speed, availability of magic items, feeling the breeze on your face, posting watch, foraging for food and cooking breakfast... It's not - to me - about the type of story being told, but whether it's a boardgame or feels like a real life. And lots of real life is boring, so you get to pick your level and type of mimicry. Seems pretty plausible to have selective complex immersion that doesn't require you to knead the dough for the rolls you serve your beholder overlords. Although why scrolls and backpack straps don't burn when exposed to dragonfire is beyond me. [/QUOTE]
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