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Just how intelligent are unintelligent undead?
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<blockquote data-quote="Sejs" data-source="post: 926388" data-attributes="member: 4910"><p>Yep - the only person the skeleton wouldn't attack is it's controller. It would attack a human in full plate and a rat with equal fervor. Likewise, if someone stood right outside the door - the skeleton wouldn't attack.</p><p> Yep, skeletons would take the most direct route, including moving through threatened areas, water, etc. But not off a cliff, for instance.. because then it wouldn't be very direct at all now would it? Heh. They would stop and attack as soon as they were within reach. They would not naturally move to flank unless ordered to, but if there's already another combatant in the way, they would move around to the next available open space. Which would eventually lead to flanking if there were enough combatants crammed around one target.. but it would be by accident rather than design.</p><p> Correct again. Note, however that if a non-intelligent undead is Awakened (via the Awaken Undead spell from Savage Species) they then regain any weapon and armor proficiencies that they had in life. But no other feats. </p><p> Yep. A non-ability score for intelligence means the creature in question cannot learn. So you can put armor on the skeleton, but they'll always be non proficient with it as long as they're unintelligent. They also won't take it off unless ordered to. That being said, there is a really handy use for skeletons - Tower Shield Bearers. </p><p> Skeletons still have normal vision, so they can determine color. They would attack humanoids that had literally white skin. Caucasian people would slip by. Someone with white skin that bundled up such that you can't see any of their skin would get by. Someone with white skin that was really really dirty would get by.</p><p> Yes. They can perform gross physical skills that can be performed untrained. If their commander tells them to jump over a pit, they'll try to jump over the pit.. reguardless of if they stood any chance of success or not. If you told a skeleton to jump across the Grand Canyon, it would try it's darndest to do so. And almost definitly expire on impact.</p><p> Nope. To do so it would have to know how, and since it can't learn...</p><p> I'd probably have to say No on this one. Commands of 'Hide yourselves' and 'Advance on them quietly' would require a little thought on the part of the skeleton. Which they can't do. But things like 'Stand behind this colum' or 'Bury yourself in this dirt to a depth of *so far*' would work, as those are direct orders to perform an action.</p><p> They know how to take orders well. Also, most skeletons seem to be fond of needle point and watching soap operas for some reason.</p></blockquote><p></p>
[QUOTE="Sejs, post: 926388, member: 4910"] Yep - the only person the skeleton wouldn't attack is it's controller. It would attack a human in full plate and a rat with equal fervor. Likewise, if someone stood right outside the door - the skeleton wouldn't attack. Yep, skeletons would take the most direct route, including moving through threatened areas, water, etc. But not off a cliff, for instance.. because then it wouldn't be very direct at all now would it? Heh. They would stop and attack as soon as they were within reach. They would not naturally move to flank unless ordered to, but if there's already another combatant in the way, they would move around to the next available open space. Which would eventually lead to flanking if there were enough combatants crammed around one target.. but it would be by accident rather than design. Correct again. Note, however that if a non-intelligent undead is Awakened (via the Awaken Undead spell from Savage Species) they then regain any weapon and armor proficiencies that they had in life. But no other feats. Yep. A non-ability score for intelligence means the creature in question cannot learn. So you can put armor on the skeleton, but they'll always be non proficient with it as long as they're unintelligent. They also won't take it off unless ordered to. That being said, there is a really handy use for skeletons - Tower Shield Bearers. Skeletons still have normal vision, so they can determine color. They would attack humanoids that had literally white skin. Caucasian people would slip by. Someone with white skin that bundled up such that you can't see any of their skin would get by. Someone with white skin that was really really dirty would get by. Yes. They can perform gross physical skills that can be performed untrained. If their commander tells them to jump over a pit, they'll try to jump over the pit.. reguardless of if they stood any chance of success or not. If you told a skeleton to jump across the Grand Canyon, it would try it's darndest to do so. And almost definitly expire on impact. Nope. To do so it would have to know how, and since it can't learn... I'd probably have to say No on this one. Commands of 'Hide yourselves' and 'Advance on them quietly' would require a little thought on the part of the skeleton. Which they can't do. But things like 'Stand behind this colum' or 'Bury yourself in this dirt to a depth of *so far*' would work, as those are direct orders to perform an action. They know how to take orders well. Also, most skeletons seem to be fond of needle point and watching soap operas for some reason. [/QUOTE]
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