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Just how long is a long rest anyway?
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<blockquote data-quote="Charlaquin" data-source="post: 7940020" data-attributes="member: 6779196"><p>I think that’s the intent. Having your long rest interrupted by a 3-5 round combat (or heck, even several 3-5 round combats) won’t be a significant enough interruption to prevent you from gaining the benefits of the rest. It’ll just tax your presumably already depleted resources even more, and probably be more dangerous than your typical combat since most of the party will probably be in their long johns for the fight. 5e really doesn’t want late-night monster attacks preventing the party from getting their resources back. To really screw up a long rest, you need to spend significant time not resting.</p><p></p><p>Frankly, the only scenario where I see a long rest getting interrupted for a full hour is if part way through the rest, the party decides that the place they’ve chosen to rest is not secure enough, and they either abandon the attempt and try to book it to somewhere safer to start over, or they spend significant time re-securing their current resting place. For example, you made the foolish decision to try to take a long rest in a dungeon, and after multiple assaults by wandering monsters, you decide you have a better shot at surviving if you trek through the woods at night back to town than if you try to finish the rest here.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7940020, member: 6779196"] I think that’s the intent. Having your long rest interrupted by a 3-5 round combat (or heck, even several 3-5 round combats) won’t be a significant enough interruption to prevent you from gaining the benefits of the rest. It’ll just tax your presumably already depleted resources even more, and probably be more dangerous than your typical combat since most of the party will probably be in their long johns for the fight. 5e really doesn’t want late-night monster attacks preventing the party from getting their resources back. To really screw up a long rest, you need to spend significant time not resting. Frankly, the only scenario where I see a long rest getting interrupted for a full hour is if part way through the rest, the party decides that the place they’ve chosen to rest is not secure enough, and they either abandon the attempt and try to book it to somewhere safer to start over, or they spend significant time re-securing their current resting place. For example, you made the foolish decision to try to take a long rest in a dungeon, and after multiple assaults by wandering monsters, you decide you have a better shot at surviving if you trek through the woods at night back to town than if you try to finish the rest here. [/QUOTE]
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Just how long is a long rest anyway?
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