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General Tabletop Discussion
*Dungeons & Dragons
Just how long is a long rest anyway?
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<blockquote data-quote="clearstream" data-source="post: 7943020" data-attributes="member: 71699"><p>That seems a rather round-about approach. Just replace "a period" with "at least 1 hour".</p><p></p><p></p><p>It's very problematic, from a system design point of view. Seeing as 1 hour of fighting never happens, you are left with -</p><p></p><p>A = period of strenuous activity (1 hour of (walking, <strong>null-condition</strong>, casting spells, similar adventuring activity))</p><p></p><p>- which produces the knock-on problem of what is going to be similar to an absurd or null-condition!?</p><p></p><p></p><p>It seems strange to me here to omit the "or similar" part of that, which then has the very clear meaning of</p><p></p><p>(something similar to 1 hour of walking, something similar to fighting, something similar to casting spells)</p><p></p><p></p><p>Just replace "a period" with "at least 1 hour" and you are there.</p><p></p><p>"<em>If the rest is interrupted by <strong>at least 1 hour</strong> of strenuous activity—walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.</em>"</p><p></p><p></p><p>Are you saying that 600 contiguous rounds of fighting over the span of a single hour is plausible, rather than an absurd or null condition? There seemed to me quite solid consensus on the absurdity of that: are you reverting that argument?</p><p></p><p>Regarding Crawford, I alluded to appeals to authority as an option earlier. It's a reasonable basis for choosing an interpretation. Worse in my view than working from principles or preferences for how it plays. You've also at times mentioned "natural language" - I was thinking about that and I wondered if that might come down to something like where people are respectively from. What one group find natural, another often does not. I personally find the B reading more natural, but that is probably because I equate natural to some extent with the simplest reading, and B is structurally simpler with no peculiar system features.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7943020, member: 71699"] That seems a rather round-about approach. Just replace "a period" with "at least 1 hour". It's very problematic, from a system design point of view. Seeing as 1 hour of fighting never happens, you are left with - A = period of strenuous activity (1 hour of (walking, [B]null-condition[/B], casting spells, similar adventuring activity)) - which produces the knock-on problem of what is going to be similar to an absurd or null-condition!? It seems strange to me here to omit the "or similar" part of that, which then has the very clear meaning of (something similar to 1 hour of walking, something similar to fighting, something similar to casting spells) Just replace "a period" with "at least 1 hour" and you are there. "[I]If the rest is interrupted by [B]at least 1 hour[/B] of strenuous activity—walking, fighting, casting spells, or similar adventuring activity—the characters must begin the rest again to gain any benefit from it.[/I]" Are you saying that 600 contiguous rounds of fighting over the span of a single hour is plausible, rather than an absurd or null condition? There seemed to me quite solid consensus on the absurdity of that: are you reverting that argument? Regarding Crawford, I alluded to appeals to authority as an option earlier. It's a reasonable basis for choosing an interpretation. Worse in my view than working from principles or preferences for how it plays. You've also at times mentioned "natural language" - I was thinking about that and I wondered if that might come down to something like where people are respectively from. What one group find natural, another often does not. I personally find the B reading more natural, but that is probably because I equate natural to some extent with the simplest reading, and B is structurally simpler with no peculiar system features. [/QUOTE]
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Just how long is a long rest anyway?
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