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Just how long is a long rest anyway?
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<blockquote data-quote="Charlaquin" data-source="post: 7943146" data-attributes="member: 6779196"><p>Rearranging this a bit to group similar points into connected quotes.</p><p></p><p></p><p>This wording would seem to suggest that it must be at least 1 hour of walking, or at least one hour of fighting, or at least one hour of casting spells, etc. whereas the current reading suggests a period of any combination of the listed activities totaling an hour.</p><p></p><p></p><p>Fighting is not a null condition. Any amount of fighting contributes to a period of strenuous activity, it doesn’t have to be entirely any one item on the list. It <em>can be.</em> It probably <em>won’t be</em> an hour of only fighting. Frankly, it probably won’t be an hour of any one thing alone, because the players aren’t idiots and will stop doing the strenuous thing at 59 minutes at the most. But if your wizard spends 59 miniutes casting spells, she’d better hope no monsters attack, or thieves steal any of the party’s stuff, or anything else that might cause her to need to fight, walk, or do something similarly strenuous for a minute or more.</p><p></p><p></p><p>Actually, I would say the “similar” part pushes the natural interpretation towards A, as I would not say that 1 hour of walking is at all similar to (6 seconds of) fighting or (6 seconds of) casting spells. Rather, the similar suggests that all items in the list - walking, fighting, and casting spells - are considered similar, in that they are all adventuring activities, a period of 1 hour of which would interrupt a long rest.</p><p></p><p></p><p>Considering my entire point is “I’m pretty sure it is intentional that fighting alone cannot plausibly interrupt a long rest,” I think authority is the strongest point in support of my argument. We can bicker all day about which interpretation we prefer, but I don’t see much point to that. You run the game how you like, I’ll run it how I like. But I would say that Crawford’s tweet is pretty irrefutable proof in favor of my argument that it is intended by the developers that combat alone be implausible to interrupt a long rest with.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7943146, member: 6779196"] Rearranging this a bit to group similar points into connected quotes. This wording would seem to suggest that it must be at least 1 hour of walking, or at least one hour of fighting, or at least one hour of casting spells, etc. whereas the current reading suggests a period of any combination of the listed activities totaling an hour. Fighting is not a null condition. Any amount of fighting contributes to a period of strenuous activity, it doesn’t have to be entirely any one item on the list. It [I]can be.[/I] It probably [I]won’t be[/I] an hour of only fighting. Frankly, it probably won’t be an hour of any one thing alone, because the players aren’t idiots and will stop doing the strenuous thing at 59 minutes at the most. But if your wizard spends 59 miniutes casting spells, she’d better hope no monsters attack, or thieves steal any of the party’s stuff, or anything else that might cause her to need to fight, walk, or do something similarly strenuous for a minute or more. Actually, I would say the “similar” part pushes the natural interpretation towards A, as I would not say that 1 hour of walking is at all similar to (6 seconds of) fighting or (6 seconds of) casting spells. Rather, the similar suggests that all items in the list - walking, fighting, and casting spells - are considered similar, in that they are all adventuring activities, a period of 1 hour of which would interrupt a long rest. Considering my entire point is “I’m pretty sure it is intentional that fighting alone cannot plausibly interrupt a long rest,” I think authority is the strongest point in support of my argument. We can bicker all day about which interpretation we prefer, but I don’t see much point to that. You run the game how you like, I’ll run it how I like. But I would say that Crawford’s tweet is pretty irrefutable proof in favor of my argument that it is intended by the developers that combat alone be implausible to interrupt a long rest with. [/QUOTE]
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