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General Tabletop Discussion
*Dungeons & Dragons
Just how long is a long rest anyway?
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<blockquote data-quote="Charlaquin" data-source="post: 7943152" data-attributes="member: 6779196"><p>Basically, yeah. Unless they’re chewing up most of that time casting rituals or going on hikes or whatever. Then a shorter combat might push them over the 1 hour mark.</p><p></p><p></p><p>And that’s a fair ruling to make. I’m not trying to convince anyone how they should run their games, I’m just saying it’s clear that the intent is for a random encounter not to ruin the players’ long rest, but merely to further tax their presumably already-strained resources.</p><p></p><p></p><p>Cue Boromir saying, “One does not simply impose adventure on the PCs.” What you do is you have the interruption push the party to abandon the rest. A thief steals their stuff and takes it to a hideout that’s a 25 minute walk away. Monsters attempt to chase them out of camp. The random encounters are so deadly as to discourage the players from attempting to continue the rest in such a dangerous place. 30 seconds of fighting off wolves shouldn’t ruin your whole night’s rest, but if wolves are attacking every few minutes, you might reconsider your camping spot, and the moving might take an hour.</p><p></p><p></p><p>Indeed, they are meant only to threaten a party who’s resources are already depleted. Depriving a party of a long rest entirely should be much more involved than a single random encounter.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7943152, member: 6779196"] Basically, yeah. Unless they’re chewing up most of that time casting rituals or going on hikes or whatever. Then a shorter combat might push them over the 1 hour mark. And that’s a fair ruling to make. I’m not trying to convince anyone how they should run their games, I’m just saying it’s clear that the intent is for a random encounter not to ruin the players’ long rest, but merely to further tax their presumably already-strained resources. Cue Boromir saying, “One does not simply impose adventure on the PCs.” What you do is you have the interruption push the party to abandon the rest. A thief steals their stuff and takes it to a hideout that’s a 25 minute walk away. Monsters attempt to chase them out of camp. The random encounters are so deadly as to discourage the players from attempting to continue the rest in such a dangerous place. 30 seconds of fighting off wolves shouldn’t ruin your whole night’s rest, but if wolves are attacking every few minutes, you might reconsider your camping spot, and the moving might take an hour. Indeed, they are meant only to threaten a party who’s resources are already depleted. Depriving a party of a long rest entirely should be much more involved than a single random encounter. [/QUOTE]
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Just how long is a long rest anyway?
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