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Just how long is the D&D Pike supposed to be?
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<blockquote data-quote="Ilbranteloth" data-source="post: 7246467" data-attributes="member: 6778044"><p>Agreed, but the general premise is the same - getting past the pointy part is difficult. With leverage, it would be less effort to move the tip around on a longer weapon since it would require less movement of your hands to do so, and with the bulk of the weapon increased, probably harder to bat aside too. </p><p></p><p>Once you get past the pointy part, then the 20' pike wielder would probably be at a disadvantage. On the other hand, you can choke up on the pike to make it shorter. A 15' pike could easily become a 20' pike. Of course, the Macedonian sarissa was two parts, with a brass connector in the middle. I don't know how easy it was to drop the back half of the weapon. </p><p></p><p>But in the game, the pike has a reach of 10'. So it's probably a 12-15' pike that we're discussing. Well within the range of those used by the legendary Swiss mercenaries. More importantly, RAW, there really is no other advantage unless you have Pole Arm Master, and I think that it's a reasonable way to address it. </p><p></p><p>This makes sense, because really the main reason for the really long pikes was to allow more of the rear ranks to present their weapons on the front line. With the 18'+ long pikes allowed the Macedonians to present 5 ranks worth of weapons in front of their shields. </p><p></p><p>The bigger consideration? How do you turn around an 18' long pike in a 10' x 10' hallway? I think the assumption is that a pole arm, including a pike, is about 10' long or shorter.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7246467, member: 6778044"] Agreed, but the general premise is the same - getting past the pointy part is difficult. With leverage, it would be less effort to move the tip around on a longer weapon since it would require less movement of your hands to do so, and with the bulk of the weapon increased, probably harder to bat aside too. Once you get past the pointy part, then the 20' pike wielder would probably be at a disadvantage. On the other hand, you can choke up on the pike to make it shorter. A 15' pike could easily become a 20' pike. Of course, the Macedonian sarissa was two parts, with a brass connector in the middle. I don't know how easy it was to drop the back half of the weapon. But in the game, the pike has a reach of 10'. So it's probably a 12-15' pike that we're discussing. Well within the range of those used by the legendary Swiss mercenaries. More importantly, RAW, there really is no other advantage unless you have Pole Arm Master, and I think that it's a reasonable way to address it. This makes sense, because really the main reason for the really long pikes was to allow more of the rear ranks to present their weapons on the front line. With the 18'+ long pikes allowed the Macedonians to present 5 ranks worth of weapons in front of their shields. The bigger consideration? How do you turn around an 18' long pike in a 10' x 10' hallway? I think the assumption is that a pole arm, including a pike, is about 10' long or shorter. [/QUOTE]
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Just how long is the D&D Pike supposed to be?
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