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General Tabletop Discussion
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Just how many weapons do you use anyway?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5688340" data-attributes="member: 54877"><p>Divide weapons and implements into some reasonable groups, once, in the core rules, covering all weapons that will ever be added to the game. Playtest. Never change these groups again. Feel free to tweak weapons within each group.</p><p> </p><p>Radically limit feats that affect weapons and implements, and all of these work at the group level. Every feat applies to at least three groups. </p><p> </p><p>Make the things that the feats do and the groups to which they apply somewhat related. A feat that gives some bonus damage maybe applies to axes, heavy blades, and polearms. However, and this is key, mix up the feats and flavor such that you can't simply pick up all, say, the axe stuff, and get equally good at heavy blades, or vice versa. OTOH, if you study axes, you'll be at least decent with heavy blades. All you need to pull this off is a matrix of which bonuses will be awarded, balance them, and then divvy them up accordingly.</p><p> </p><p>Voila! Every time you pick a feat to make yourself good at your main weapon, you pick up some ability with several other weapons. So then when that halberd starts looking like a good backup for your axe, either you are already reasonably decent with it, or can get that way with only another feat or two.</p><p> </p><p>Essentially, structure so that narrow specialization is impossible.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5688340, member: 54877"] Divide weapons and implements into some reasonable groups, once, in the core rules, covering all weapons that will ever be added to the game. Playtest. Never change these groups again. Feel free to tweak weapons within each group. Radically limit feats that affect weapons and implements, and all of these work at the group level. Every feat applies to at least three groups. Make the things that the feats do and the groups to which they apply somewhat related. A feat that gives some bonus damage maybe applies to axes, heavy blades, and polearms. However, and this is key, mix up the feats and flavor such that you can't simply pick up all, say, the axe stuff, and get equally good at heavy blades, or vice versa. OTOH, if you study axes, you'll be at least decent with heavy blades. All you need to pull this off is a matrix of which bonuses will be awarded, balance them, and then divvy them up accordingly. Voila! Every time you pick a feat to make yourself good at your main weapon, you pick up some ability with several other weapons. So then when that halberd starts looking like a good backup for your axe, either you are already reasonably decent with it, or can get that way with only another feat or two. Essentially, structure so that narrow specialization is impossible. [/QUOTE]
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Just how many weapons do you use anyway?
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