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General Tabletop Discussion
*Pathfinder & Starfinder
Just how many weapons do you use anyway?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 5688360" data-attributes="member: 14557"><p>At least rapier's martial now. It seemed like a waste when it was a Superior weapon, since it was just a Light Blade longsword. But, hey, I still went and took it anyway since I liked rolling all d8s on my attacks on my rogue. I still carried daggers for ranged so I could get double mileage out of Weapon Focus, and I had thoughts of TWF, not that that helps rogues much. Later on, the Expertises would've stacked, too.</p><p></p><p></p><p>I don't have a problem using the same weapon; that's common enough in fiction. I can't really think of many characters, who use more than two weapons reasonably well enough to be commented on, and those are usually a melee type and a ranged type. Being good enough to be worth of comment with multiple different melee weapons is pretty rare.</p><p></p><p>Also, there's really not enough granularity in the system such that an axe is especially better than a sword, or that there are times you'd want one over the other, mechanically. 2e had the optional weapon type vs armor type rules, and 3e has DR breached by weapon damage type. 4e has nothing of the sort.</p><p></p><p>But it seems reasonable to want to do, though kinda hard in D&D, no matter what edition. 2e, 3/.5, and 4e all strongly encourage specialization, though 2e is the least restrictive, as only one class really cares what kind of weapons it uses.</p><p></p><p>For 4e, Master at Arms and inherent bonuses will help, significantly, but you still lose having higher critical strike dice and useful weapon properties. You also probably lose out on some damage due to lacking Weapon Focus for both weapons, though racial things like the Goliath's version of WF might help.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 5688360, member: 14557"] At least rapier's martial now. It seemed like a waste when it was a Superior weapon, since it was just a Light Blade longsword. But, hey, I still went and took it anyway since I liked rolling all d8s on my attacks on my rogue. I still carried daggers for ranged so I could get double mileage out of Weapon Focus, and I had thoughts of TWF, not that that helps rogues much. Later on, the Expertises would've stacked, too. I don't have a problem using the same weapon; that's common enough in fiction. I can't really think of many characters, who use more than two weapons reasonably well enough to be commented on, and those are usually a melee type and a ranged type. Being good enough to be worth of comment with multiple different melee weapons is pretty rare. Also, there's really not enough granularity in the system such that an axe is especially better than a sword, or that there are times you'd want one over the other, mechanically. 2e had the optional weapon type vs armor type rules, and 3e has DR breached by weapon damage type. 4e has nothing of the sort. But it seems reasonable to want to do, though kinda hard in D&D, no matter what edition. 2e, 3/.5, and 4e all strongly encourage specialization, though 2e is the least restrictive, as only one class really cares what kind of weapons it uses. For 4e, Master at Arms and inherent bonuses will help, significantly, but you still lose having higher critical strike dice and useful weapon properties. You also probably lose out on some damage due to lacking Weapon Focus for both weapons, though racial things like the Goliath's version of WF might help. Brad [/QUOTE]
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Just how many weapons do you use anyway?
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