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General Tabletop Discussion
*TTRPGs General
Just how powerful is variety?
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<blockquote data-quote="Umbran" data-source="post: 4879507" data-attributes="member: 177"><p>Well, we don't have an absolute power scale or something that allows us to give you a numeric answer. We can only demonstrate power by way of comparison.</p><p></p><p>Take, for example, a first level wizard. Under normal rules, he typically gets 2 at-will powers to choose from, right? So he has two damage types he can dish out at-will. A human might have three.</p><p></p><p>Under your house rules, he now has 4 damage types. </p><p></p><p>So, right there, you have greatly enhanced the wizard's ability to deal with creatures who are vulnerable or resistant to some damage types.</p><p></p><p>You get similar benefits in other aspects - having greater ability to find a power that specifically matches the current challenge. If what you really want is an area fire effect, and there's one available at your class and level, you'll have it. If you need a specific power to combine with some other character's power to make a great combination, that will be available as well.</p><p></p><p>I don't know if the question "how powerful is that" is the real issue, though, so long as the rise in power is even among all the classes in your party. If everyone benefits, then this becomes an exercise in recalibrating encounter design. If everyone's more powerful, then throw more powerful encounters at them, and the base power problem is solved.</p><p></p><p>Mind you, I think the major issue in your house rule isn't power at all. It is about choices. If everything is always available, you have fewer hard choices to make in character development. And, on a tactical combat level, you have a party that tends to be optimally prepared for any challenge, instead of folks who occasionally have to deal with cases where they need to use a hammer when they want a screwdriver. My guess would be that leads to less outright dramatic tension and creativity in combat.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4879507, member: 177"] Well, we don't have an absolute power scale or something that allows us to give you a numeric answer. We can only demonstrate power by way of comparison. Take, for example, a first level wizard. Under normal rules, he typically gets 2 at-will powers to choose from, right? So he has two damage types he can dish out at-will. A human might have three. Under your house rules, he now has 4 damage types. So, right there, you have greatly enhanced the wizard's ability to deal with creatures who are vulnerable or resistant to some damage types. You get similar benefits in other aspects - having greater ability to find a power that specifically matches the current challenge. If what you really want is an area fire effect, and there's one available at your class and level, you'll have it. If you need a specific power to combine with some other character's power to make a great combination, that will be available as well. I don't know if the question "how powerful is that" is the real issue, though, so long as the rise in power is even among all the classes in your party. If everyone benefits, then this becomes an exercise in recalibrating encounter design. If everyone's more powerful, then throw more powerful encounters at them, and the base power problem is solved. Mind you, I think the major issue in your house rule isn't power at all. It is about choices. If everything is always available, you have fewer hard choices to make in character development. And, on a tactical combat level, you have a party that tends to be optimally prepared for any challenge, instead of folks who occasionally have to deal with cases where they need to use a hammer when they want a screwdriver. My guess would be that leads to less outright dramatic tension and creativity in combat. [/QUOTE]
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